Building ranking with genetic algorithm,

元气小坏坏 提交于 2019-12-23 17:15:08

问题


Question after BIG edition :

I need to built a ranking using genetic algorithm, I have data like this :

P(a>b)=0.9
P(b>c)=0.7
P(c>d)=0.8
P(b>d)=0.3

now, lets interpret a,b,c,d as names of football teams, and P(x>y) is probability that x wins with y. We want to build ranking of teams, we lack some observations P(a>d),P(a>c) are missing due to lack of matches between a vs d and a vs c. Goal is to find ordering of team names, which the best describes current situation in that four team league.

If we have only 4 teams than solution is straightforward, first we compute probabilities for all 4!=24 orderings of four teams, while ignoring missing values we have :

P(abcd)=P(a>b)P(b>c)P(c>d)P(b>d)

P(abdc)=P(a>b)P(b>c)(1-P(c>d))P(b>d)

...

P(dcba)=(1-P(a>b))(1-P(b>c))(1-P(c>d))(1-P(b>d))

and we choose the ranking with highest probability. I don't want to use any other fitness function.

My question :

As numbers of permutations of n elements is n! calculation of probabilities for all orderings is impossible for large n (my n is about 40). I want to use genetic algorithm for that problem.

Mutation operator is simple switching of places of two (or more) elements of ranking.

But how to make crossover of two orderings ?

Could P(abcd) be interpreted as cost function of path 'abcd' in assymetric TSP problem but cost of travelling from x to y is different than cost of travelling from y to x, P(x>y)=1-P(y<x) ? There are so many crossover operators for TSP problem, but I think I have to design my own crossover operator, because my problem is slightly different from TSP. Do you have any ideas for solution or frame for conceptual analysis ?

The easiest way, on conceptual and implementation level, is to use crossover operator which make exchange of suborderings between two solutions :

CrossOver(ABcD,AcDB) = AcBD

for random subset of elements (in this case 'a,b,d' in capital letters) we copy and paste first subordering - sequence of elements 'a,b,d' to second ordering.

Edition : asymetric TSP could be turned into symmetric TSP, but with forbidden suborderings, which make GA approach unsuitable.


回答1:


It's definitely an interesting problem, and it seems most of the answers and comments have focused on the semantic aspects of the problem (i.e., the meaning of the fitness function, etc.).

I'll chip in some information about the syntactic elements -- how do you do crossover and/or mutation in ways that make sense. Obviously, as you noted with the parallel to the TSP, you have a permutation problem. So if you want to use a GA, the natural representation of candidate solutions is simply an ordered list of your points, careful to avoid repitition -- that is, a permutation.

TSP is one such permutation problem, and there are a number of crossover operators (e.g., Edge Assembly Crossover) that you can take from TSP algorithms and use directly. However, I think you'll have problems with that approach. Basically, the problem is this: in TSP, the important quality of solutions is adjacency. That is, abcd has the same fitness as cdab, because it's the same tour, just starting and ending at a different city. In your example, absolute position is much more important that this notion of relative position. abcd means in a sense that a is the best point -- it's important that it came first in the list.

The key thing you have to do to get an effective crossover operator is to account for what the properties are in the parents that make them good, and try to extract and combine exactly those properties. Nick Radcliffe called this "respectful recombination" (note that paper is quite old, and the theory is now understood a bit differently, but the principle is sound). Taking a TSP-designed operator and applying it to your problem will end up producing offspring that try to conserve irrelevant information from the parents.

You ideally need an operator that attempts to preserve absolute position in the string. The best one I know of offhand is known as Cycle Crossover (CX). I'm missing a good reference off the top of my head, but I can point you to some code where I implemented it as part of my graduate work. The basic idea of CX is fairly complicated to describe, and much easier to see in action. Take the following two points:

abcdefgh
cfhgedba
  1. Pick a starting point in parent 1 at random. For simplicity, I'll just start at position 0 with the "a".

  2. Now drop straight down into parent 2, and observe the value there (in this case, "c").

  3. Now search for "c" in parent 1. We find it at position 2.

  4. Now drop straight down again, and observe the "h" in parent 2, position 2.

  5. Again, search for this "h" in parent 1, found at position 7.

  6. Drop straight down and observe the "a" in parent 2.

  7. At this point note that if we search for "a" in parent one, we reach a position where we've already been. Continuing past that will just cycle. In fact, we call the sequence of positions we visited (0, 2, 7) a "cycle". Note that we can simply exchange the values at these positions between the parents as a group and both parents will retain the permutation property, because we have the same three values at each position in the cycle for both parents, just in different orders.

  8. Make the swap of the positions included in the cycle.

Note that this is only one cycle. You then repeat this process starting from a new (unvisited) position each time until all positions have been included in a cycle. After the one iteration described in the above steps, you get the following strings (where an "X" denotes a position in the cycle where the values were swapped between the parents.

cbhdefga
afcgedbh
X X    X

Just keep finding and swapping cycles until you're done.

The code I linked from my github account is going to be tightly bound to my own metaheuristics framework, but I think it's a reasonably easy task to pull the basic algorithm out from the code and adapt it for your own system.

Note that you can potentially gain quite a lot from doing something more customized to your particular domain. I think something like CX will make a better black box algorithm than something based on a TSP operator, but black boxes are usually a last resort. Other people's suggestions might lead you to a better overall algorithm.




回答2:


I've worked on a somewhat similar ranking problem and followed a technique similar to what I describe below. Does this work for you:

Assume the unknown value of an object diverges from your estimate via some distribution, say, the normal distribution. Interpret your ranking statements such as a > b, 0.9 as the statement "The value a lies at the 90% percentile of the distribution centered on b".

For every statement:

def realArrival = calculate a's location on a distribution centered on b
def arrivalGap = | realArrival - expectedArrival | 
def fitness = Σ arrivalGap

Fitness function is MIN(fitness)

FWIW, my problem was actually a bin-packing problem, where the equivalent of your "rank" statements were user-provided rankings (1, 2, 3, etc.). So not quite TSP, but NP-Hard. OTOH, bin-packing has a pseudo-polynomial solution proportional to accepted error, which is what I eventually used. I'm not quite sure that would work with your probabilistic ranking statements.




回答3:


What an interesting problem! If I understand it, what you're really asking is:

"Given a weighted, directed graph, with each edge-weight in the graph representing the probability that the arc is drawn in the correct direction, return the complete sequence of nodes with maximum probability of being a topological sort of the graph."

So if your graph has N edges, there are 2^N graphs of varying likelihood, with some orderings appearing in more than one graph.

I don't know if this will help (very brief Google searches did not enlighten me, but maybe you'll have more success with more perseverance) but my thoughts are that looking for "topological sort" in conjunction with any of "probabilistic", "random", "noise," or "error" (because the edge weights can be considered as a reliability factor) might be helpful.

I strongly question your assertion, in your example, that P(a>c) is not needed, though. You know your application space best, but it seems to me that specifying P(a>c) = 0.99 will give a different fitness for f(abc) than specifying P(a>c) = 0.01.

You might want to throw in "Bayesian" as well, since you might be able to start to infer values for (in your example) P(a>c) given your conditions and hypothetical solutions. The problem is, "topological sort" and "bayesian" is going to give you a whole bunch of hits related to markov chains and markov decision problems, which may or may not be helpful.



来源:https://stackoverflow.com/questions/10152002/building-ranking-with-genetic-algorithm

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