问题
I want to have a animated canvas rotation of a word, while another word on the canvas does not move. But somehow both stand still. What do I have to change?
[link]http://jsfiddle.net/2dszD/8/
var canvas;
var ctx;
var canvasWidth;
var canvasHeight;
var interval = 10;
function init(){
canvas = document.getElementById("canvas");
ctx = canvas.getContext('2d');
canvasWidth = canvas.width;
canvasHeight = canvas.height;
setInterval(redraw, interval);
}
init();
function redraw() {
ctx.clearRect(0, 0, canvasWidth, canvasHeight);
ctx.translate( (200 ), (150 ) );
ctx.rotate( 1*Math.PI/180 );
ctx.fillStyle = '#f00';
ctx.font = '40px san-serif';
ctx.textBaseline = 'top';
ctx.fillText("Hello rotated", 0, 0);
ctx.rotate(-( 1*Math.PI/180 ));
ctx.translate( -(200), -(150) );
ctx.fillStyle = '#f00';
ctx.font = '40px san-serif';
ctx.textBaseline = 'top';
ctx.fillText("Hello still", 0, 0);
}
回答1:
Actually, your text is rotated by a tiny 1.0 degree.
1*Math.PI/180 represents 1 tiny degree of rotation
So this would be a more noticeable 5 degrees:
ctx.rotate( 5.0 * Math.PI/180 );
A few coding glitches:
You need to increment the rotation angle so your text actually animates
angleInDegrees+=5;
ctx.rotate( angleInDegrees * Math.PI/180 );
setInterval requires a full function as an argument, not just a function name, like this:
setInterval( function(){redraw();}, interval);
And here’s easier way to handle translate/rotate
Instead of un-translating and un-rotating like this:
ctx.translate( (200 ), (150 ) );
ctx.rotate( 1*Math.PI/180 );
// draw stuff here
ctx.rotate(-( 1*Math.PI/180 ));
ctx.translate( -(200), -(150) );
You can instead context.save() and context.restore() which is cleaner and doesn’t require un-doing:
// save the canvas context—including its un-translated and un-rotated setting
ctx.save();
ctx.translate(200,150);
ctx.rotate( angleInDegrees * Math.PI/180 );
// draw stuff here
// after restore() the canvas is back to its starting position before save()
ctx.restore();
Here’s code and a Fiddle: http://jsfiddle.net/m1erickson/5XTcn/
<!doctype html>
<html>
<head>
<link rel="stylesheet" type="text/css" media="all" href="css/reset.css" /> <!-- reset css -->
<script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script>
<style>
body{ background-color: ivory; }
canvas{border:1px solid red;}
</style>
<script>
$(function(){
var canvasWidth;
var canvasHeight;
var interval = 350;
var angleInDegrees=0;
function init(){
canvas = document.getElementById("canvas");
ctx = canvas.getContext('2d');
canvasWidth = canvas.width;
canvasHeight = canvas.height;
setInterval( function(){redraw();}, interval);
}
init();
function redraw() {
angleInDegrees+=5;
ctx.clearRect(0, 0, canvasWidth, canvasHeight);
ctx.beginPath();
ctx.rect(200,150,5,5);
ctx.fill();
ctx.save();
ctx.translate(200,150);
ctx.rotate( angleInDegrees * Math.PI/180 );
ctx.fillStyle = '#f00';
ctx.font = '40px san-serif';
ctx.textBaseline = 'top';
ctx.fillText("Hello rotated", 0, 0);
ctx.restore();
ctx.fillStyle = '#f00';
ctx.font = '40px san-serif';
ctx.textBaseline = 'top';
ctx.fillText("Hello still", 0, 0);
}
}); // end $(function(){});
</script>
</head>
<body>
<canvas id="canvas" width=500 height=300></canvas>
</body>
</html>
来源:https://stackoverflow.com/questions/16001389/canvas-animated-text-rotation