问题
I will show you my actual code. It has three elements: a Helper:
import SpriteKit
import GameplayKit
class GameSceneHelper: SKScene {
   override func didMove(to view: SKView) {
   }
}
A subclass of the helper with some game's states:
import SpriteKit
import GameplayKit
class GameScene: GameSceneHelper {
   lazy var gameState:GKStateMachine = GKStateMachine(states: [
      Introduction(scene: self),
      SecondState(scene: self) ])
   override func didMove(to view: SKView) {
      self.gameState.enter(Introduction.self)
   }
}
And the States. Here I present one of them. The other has the same structure:
import SpriteKit
import GameplayKit
class Introduction: GKState {
   weak var scene:GameScene?
   init(scene:SKScene) {
      self.scene = scene as? GameScene
      super.init()
   }
   override func didEnter(from previousState: GKState?) {
      print("INSIDE THE Introduction STATE")
   }
}
The problem is that I'm getting a Leak when I define the gameState variable inside the subclass of GameSceneHelper. But, If I don't use the subclass and instead I make the GameScene a direct subclass of SKScene, everything works. The problem is that for my project I need the helper so I can't take it out of the equation. Does anybody has any suggestion?
回答1:
Ok. After a lot of time doing this I found the source of the problem. The declaration of the gameState must be moved from GameScene to GameSceneHelper like this:
class GameSceneHelper: SKScene {
   var gameState:GKStateMachine!
   override func didMove(to view: SKView) {
   }
}
No use for the lazy var declaration inside GameScene. Then everything works.
来源:https://stackoverflow.com/questions/41591989/leaks-using-gkstatemachine-in-a-subclass