问题
I want to load large images (18000 x 18000) to my application. If i use BufferedImage
with type int_rgb
, I need around 1235mb of heap memory to load. This is a very high amount of memory, and end users will likely have less ram (1GB or less).
On my development PC, when I load the image from MyEclipse IDE, it throws an out of memory Exception
. When i pack my code to an executable jar and run it on my PC external of Eclipse, it still throws an exception.
How do I load such a large image into my application using buffered image without using 1235mb of memory? Is there a trick, like splitting the image into smaller portions like image segmentation?
I found this thread on SO, but it not useful for me; I want to load the image into BufferedImage
and then draw it on a Panel
using the Graphics
class.
回答1:
You can read and display fragments of the image using ImageReadParam from ImageIO
package. Here is a basic example that illustrates how to read a single fragment using ImageReadParam
without reading the whole image:
import java.awt.Image;
import java.awt.Rectangle;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.io.InputStream;
import java.net.URL;
import javax.imageio.ImageIO;
import javax.imageio.ImageReadParam;
import javax.imageio.ImageReader;
import javax.imageio.stream.ImageInputStream;
import javax.swing.*;
public class TestImageChunks {
private static void createAndShowUI() {
try {
URL url = new URL(
"http://duke.kenai.com/wave/.Midsize/Wave.png.png");
Image chunk = readFragment(url.openStream(), new Rectangle(150,
150, 300, 250));
JOptionPane.showMessageDialog(null, new ImageIcon(chunk), "Duke",
JOptionPane.INFORMATION_MESSAGE);
} catch (IOException e) {
JOptionPane.showMessageDialog(null, e.getMessage(), "Failure",
JOptionPane.ERROR_MESSAGE);
e.printStackTrace();
}
}
public static BufferedImage readFragment(InputStream stream, Rectangle rect)
throws IOException {
ImageInputStream imageStream = ImageIO.createImageInputStream(stream);
ImageReader reader = ImageIO.getImageReaders(imageStream).next();
ImageReadParam param = reader.getDefaultReadParam();
param.setSourceRegion(rect);
reader.setInput(imageStream, true, true);
BufferedImage image = reader.read(0, param);
reader.dispose();
imageStream.close();
return image;
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowUI();
}
});
}
}
The result looks like this:

回答2:
Generally, you'd need to do something like this:
- Break the image into manageable size image files and store them on disk with your application.
- When displaying a particular part of this image, only the load and display image fragments that overlap your viewport.
- As you pan around the image, update the loaded and displayed image fragments appropriately.
- Either let the unnecessary image fragments get collected by the GC or load new ones in such a way that they overwrite older ones. (This last argues for identically-sized image fragments that load into pooled memory buffers.)
来源:https://stackoverflow.com/questions/15141539/how-do-i-load-an-enormous-image-to-java-via-bufferedimage