问题
I have a long series of graphics -- icon1_0.png, icon1_1.png, icon1_2.png..., icon12_0.png, icon12_1.png, icon12_2.png -- and I'd like to package them with my android application. Ideally I think I should be able to load them as resources but the resource id's are set up as java identifiers. Of course, java identifiers can't be assembled at runtime. I have to ask for R.drawable.icon12_00 so I cannot set up a loop
for(int icon=0;icon<12;icon++)
for(int frame=0;frame<3;frame++)
//syntax error obviously
BitmapFactory.decodeResource(getResources(), R.drawable."icon" + icon + "_" + frame + ".png");
So is there any way to get resources by their names? Better yet, is there a canonical way outside the resource system to pack data files into an android application package so that I can get at them?
I'm thinking about reflection but that doesn't seem like the right solution to me.
回答1:
Use getResources().getIdentifier()
from your Context
(e.g., Activity
), but please cache the result if you will use it more than once. getIdentifier()
is implemented on Resources.
回答2:
I know you've found an answer already, but if you use reflection then you will see a good speed increase, as getIdentifier() is slower. I wrote about how to do the reflection method here. However, this only works if you're accessing your own resources.
回答3:
Reflection is also very slow, you should just create an array with all of your identifies in it.
来源:https://stackoverflow.com/questions/2129110/batch-getting-many-bitmap-resources-on-android