问题
I have two scenes where I would like to pass a single variable to another scene using a segue. I have tried but unfortunately all tutorials I have seen are dealing with the storyboard. I am not using the storyboard. I am doing all of this programatically.
Here is the segue i am trying to initialize:
func prepareForSegue(segue: UIStoryboardSegue!, sender: AnyObject!) {
if (segue.identifier == "segueTest") {
var lose = segue.destinationViewController as! loserScene;
lose.toPass = scoreLabelNode.text
}
}
The Loser Scene is my second scene.
scoreLabelNode.text is the text of an NSTimer which i'm using as a score.
I want to move the scoreLabelNode.text into another scene which is my loserScene.
My loserScene is set up like this:
import SpriteKit
import Foundation
let GameOverLabelCategoryName = "gameOverLabel"
class loserScene: SKScene {
var toPass: String!
var scoreLabel = SKLabelNode(fontNamed:"[z] Arista Light")
override func didMoveToView(view: SKView) {
var gameOver = SKSpriteNode(imageNamed: "gameover.png")
gameOver.position = CGPoint(x: self.frame.size.width/2, y: self.frame.size.height/2)
self.addChild(gameOver)
println(toPass)
}
}
I am trying to print 'toPass' to test the string segue, but I just get nil.
回答1:
OK! So instead of using a segue. WHICH YOU CANNOT DO WITH AN SKSCENE. I used a struct. I put the struct outside of one of my scenes that I wanted data to be passed from, and made sure the data was being fed into the struct. I then accessed the struct from another scene and it works perfectly!
struct Variables {
static var aVariable = 0
}
this is the struct^ I have it set to 0 but it will be updated automatically when the score is recorded at the end of the run of my game. I then accessed it like so in another scene:
print(Variables.aVariable)
This prints the variable from the struct in my new scene. I can also turn this struct into a string and use it for a labelnode.
回答2:
Your toPass String returns nil because it is not initialized when you send the value from your prepareForSegue method.
Create a some function for example;
// Do whatever you need with the toPass variable.
func printToPassValue(){
print(toPass)
}
And add the property observers to your toPass variable. like this;
var toPass: String? {
willSet {
printToPassValue() // Call your function
}
}
And add this function to your viewDidLoad method.
override func viewDidLoad() {
super.viewDidLoad()
printToPassValue()
}
来源:https://stackoverflow.com/questions/32290460/how-do-i-pass-data-between-two-scenes-in-swift