问题
i am new to Java . i was just trying to load image as background in JFrame. What i wanted to do is get the image from C Drive(that is not my workspace) so what i did in Board.java:
ImageIcon i = new ImageIcon("C:/image.png");
img =i.getImage();
and did try to paint it something like this:
public void paint(Graphics g )
{
super.paint(g);
Graphics2D g2d= (Graphics2D) g;
g2d.drawImage(img, 0, 100, null);
}
And then i am calling in my main class like this
public static void main(String[] args)
{
JFrame frame= new JFrame(" Game") ;
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(1200, 365);
frame.setVisible(true);
frame.add(new Board());
}
but i am not getting any image displayed , so is it legal way to add Image ?
回答1:
- Do not override
paint()inJFrame - Do not call
setSize()onJFramerather useJFrame#pack()before setting it visible - Get into the habit of using / as regardless of platform this is supported.
Here is an example I made:
- Create
JPanel/JLabelinstance - Override
paintComponent(..)inJPanel/JLabel - Override
getPreferredSize()to return dimensions/component which is correctly sized toImage - Add
JPanel/JlabeltoJFrameinstance - pack
JFramebyJFrame#pack() - set
JFramevisible
Test.java:
//necessary imports
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Image;
import java.io.File;
import javax.imageio.ImageIO;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class Test {
static String filename = "c:/test.jpg";//your file path and name here use / as it will work on linux platforms too so get into the habbit
/**
* Default constructor
*/
public Test() throws Exception {
initComponents();
}
/**
* Initialize GUI and components (including ActionListeners etc)
*/
private void initComponents() throws Exception {
JFrame frame = new JFrame("Test");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
final Image background = ImageIO.read(new File(filename));
final Dimension jpanelDimensions = new Dimension(new ImageIcon(background).getIconWidth(), new ImageIcon(background).getIconHeight());
frame.add(new JPanel() {
@Override
protected void paintComponent(Graphics grphcs) {
super.paintComponent(grphcs);
grphcs.drawImage(background, 0, 0, null);
}
//return a JPanel that matches images size
@Override
public Dimension getPreferredSize() {
return jpanelDimensions;
}
});
frame.setResizable(false);
//pack frame (size JFrame to match preferred sizes of added components and set visible
frame.pack();
frame.setVisible(true);
}
public static void main(String[] args) {
/**
* Create GUI and components on Event-Dispatch-Thread
*/
javax.swing.SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
try {
//set nimbus look and feel
for (UIManager.LookAndFeelInfo info : UIManager.getInstalledLookAndFeels()) {
if ("Nimbus".equals(info.getName())) {
UIManager.setLookAndFeel(info.getClassName());
break;
}
}
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException e) {
e.printStackTrace();
}
try {
//create GUI instance
Test test = new Test();
} catch (Exception ex) {
ex.printStackTrace();
}
}
});
}
}
回答2:
use this format location instead
C:\\1.png
回答3:
With Swing you have to use paintComponent() in place of paint().
回答4:
In your code:
Move frame.add(new Board()); to before frame.setVisible(true);, i.e.:
Also, add frame.pack();
public static void main(String[] args)
{
JFrame frame= new JFrame("Game") ;
frame.add(new Board());
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(1200, 365);
frame.pack();
frame.setVisible(true);
}
Once the JFrame is set to visible, only the event dispatch thread is supposed to touch it.
As a side note, override paintComponent() instead of paint() unless you know exactly what you are doing: http://docs.oracle.com/javase/tutorial/uiswing/painting/closer.html
The gist is that paint() is actually responsible for invoking the following: paintComponent(), paintBorder(), and paintChildren(). So if you just override paint() blindly, it will change the behavior of your component in ways you may not want.
来源:https://stackoverflow.com/questions/13237908/loading-image-in-java-code-from-c-drive