Iterating over different types

孤街浪徒 提交于 2019-12-18 10:01:49

问题


Given the following code:

struct Window{
    void show();
    //stuff
}w1, w2, w3;

struct Widget{
    void show();
    //stuff
}w4, w5, w6;

struct Toolbar{
    void show();
    //stuff
}t1, t2, t3;

I want to show a bunch of items:

for (auto &obj : {w3, w4, w5, t1})
    obj.show();

However this does not compile since the std::initializer_list<T> in the for-loop cannot deduce T and in fact there is not really a T that would fit. I don't want to create a type erasure type because of the amount of code required and the unnecessary runtime overhead. How do I correctly write my loop so that the type of obj is deduced for every item in the conceptual list separately?


回答1:


In C++17 or better you'd use fold expressions, to "walk through" your heterogenous arguments applying the member function:

auto Printer = [](auto&&... args) {
    (args.show(), ...);
};

Printer(w1, w2, w3, w4, w5, w6, t1, t2, t3);

Demo

You can read more on this in my blog




回答2:


boost::fusion is awesome but oldskool - it caters for the deficiencies in c++03.

c++11's variadic template expansion to the rescue!

#include <iostream>

struct Window{
    void show() {
        std::cout << "Window\n";
    }
    //stuff
}w1, w2, w3;

struct Widget{
    void show() {
        std::cout << "Widget\n";
    }
    //stuff
}w4, w5, w6;

struct Toolbar{
    void show()
    {
        std::cout << "Toolbar\n";
    }
    //stuff
}t1, t2, t3;


template<class...Objects>
void call_show(Objects&&...objects)
{
    using expand = int[];
    (void) expand { 0, ((void)objects.show(), 0)... };
}

auto main() -> int
{
    call_show(w3, w4, w5, t1);
    return 0;
}

expected output:

Window
Widget
Widget
Toolbar

another, more generic way (requires c++14):

// note that i have avoided a function names that look like
// one in the standard library.

template<class Functor, class...Objects>
void for_all(Functor&& f, Objects&&... objects)
{
    using expand = int[];
    (void) expand { 0, (f(std::forward<Objects>(objects)), 0)... };

}

called like so:

for_all([](auto& thing) { thing.show(); }, w3, w4, w5, t1);



回答3:


Another option is to use boost::tuple or std::tuple and boost::fusion::for_each algorithm:

#include <boost/fusion/algorithm/iteration/for_each.hpp>
#include <boost/fusion/adapted/boost_tuple.hpp>

boost::fusion::for_each(
    boost::tie(w1, w2, w3, w4, w5, w6, t1, t2, t3), // by reference, not a copy
    [](auto&& t) { t.show(); } 
    );

Just out of curiosity, compared the generated assembly output of Richard Hodges's method with the above. With gcc-4.9.2 -Wall -Wextra -std=gnu++14 -O3 -march=native the produced assembly code is identical.




回答4:


Based on https://stackoverflow.com/a/6894436/3484570 this works without creating an extra function, boost or inheritance.

Header:

#include <tuple>
#include <utility> 

template<std::size_t I = 0, typename FuncT, typename... Tp>
inline typename std::enable_if<I == sizeof...(Tp), void>::type
  for_each(const std::tuple<Tp...> &, FuncT) // Unused arguments are given no names.
  { }

template<std::size_t I = 0, typename FuncT, typename... Tp>
inline typename std::enable_if<I < sizeof...(Tp), void>::type
  for_each(const std::tuple<Tp...>& t, FuncT f)
  {
    f(std::get<I>(t));
    for_each<I + 1, FuncT, Tp...>(t, f);
  }

template<std::size_t I = 0, typename FuncT, typename... Tp>
inline typename std::enable_if<I == sizeof...(Tp), void>::type
  for_each(std::tuple<Tp...> &&, FuncT) // Unused arguments are given no names.
  { }

template<std::size_t I = 0, typename FuncT, typename... Tp>
inline typename std::enable_if<I < sizeof...(Tp), void>::type
  for_each(std::tuple<Tp...>&& t, FuncT f)
  {
    f(std::get<I>(t));
    for_each<I + 1, FuncT, Tp...>(std::move(t), f);
  }

.cpp:

struct Window{
    void show(){}
    //stuff
}w1, w2, w3;

struct Widget{
    void show(){}
    //stuff
}w4, w5, w6;

struct Toolbar{
    void show(){}
    //stuff
}t1, t2, t3;

int main() {
    for_each(std::tie(w3, w4, w5, t1), [](auto &obj){
        obj.show();
    });
}



回答5:


Window, Widget and Toolbar share common interface, so you can create abstract class and make other classes inherit from it:

struct Showable {
    virtual void show() = 0; // abstract method
};

struct Window: Showable{
    void show();
    //stuff
}w1, w2, w3;

struct Widget: Showable{
    void show();
    //stuff
}w4, w5, w6;

struct Toolbar: Showable{
    void show();
    //stuff
}t1, t2, t3;

Then, you can create array of pointers to Showable, and iterate over it:

int main() {
    Showable *items[] = {&w3, &w4, &w5, &t1};
    for (auto &obj : items)
        obj->show();
}

See it working online




回答6:


I recommend Boost.Hana, which IMHO is the best and most flexible template meta-programming library available.

#include <boost/hana/ext/std/tuple.hpp>
#include <boost/hana.hpp>

namespace hana = boost::hana;

hana::for_each(std::tie(w3, w4, w5, t1), [](auto& obj) { obj.show(); });



回答7:


I think boost::variant is worth mentioning. All the more it has chances to become std::variant in C++17.

int main()
{
  std::vector<boost::variant<Window*, Widget*, Toolbar*>> items = { &w1, &w4, &t1 };

  for (const auto& item : items)
  {
    boost::apply_visitor([](auto* v) { v->show(); }, item);
  }
  return 0;
}



回答8:


A late answer but here is general solution with C++14 which works like the boost::fusion::for_each but doesn't require Boost:

#include <tuple>

namespace detail {
template<typename Tuple, typename Function, std::size_t... Is>
void tuple_for_each_impl(Tuple&& tup, Function&& fn, std::index_sequence<Is...>) {
    using dummy = int[];
    static_cast<void>(dummy {
        0, (static_cast<void>(fn(std::get<Is>(std::forward<Tuple>(tup)))), 0)...
    });
}
}

template<typename Function, typename... Args>
void tuple_for_each(std::tuple<Args...>&& tup, Function&& fn) {
    detail::tuple_for_each_impl(std::forward<std::tuple<Args...>>(tup),
            std::forward<Function>(fn), std::index_sequence_for<Args...>{});
}

int main() {
    tuple_for_each(std::tie(w1, w2, w3, w4, w5, w6, t1, t2, t3), [](auto&& arg) {
        arg.show();
    });
}

If you want to achieve more or less the same thing without the std::tuple, you can create a single-function variant of the above code:

#include <utility>

template<typename Function, typename... Args>
void va_for_each(Function&& fn, Args&&... args) {
    using dummy = int[];
    static_cast<void>(dummy {
        0, (static_cast<void>(fn(std::forward<Args>(args))), 0)...
    });
}

int main() {
    auto action = [](auto&& arg) { arg.show(); };
    va_for_each(action, w1, w2, w3, w4, w5, w6, t1, t2, t3);
}

The drawback of the second example is that it requires to specify the processing function first, therefore doesn't have the same look like the well known std::for_each. Anyway with my compiler (GCC 5.4.0) using -O2 optimization level, they produce the same assembly output.



来源:https://stackoverflow.com/questions/34314193/iterating-over-different-types

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