Delphi (XE2) Indy (10) Multithread Ping

南楼画角 提交于 2019-12-17 15:36:52

问题


I have a room with 60 computers/devices (40 computers and 20 oscilloscopes Windows CE based) and I would like to know which and every one is alive using ping. First I wrote a standard ping (see here Delphi Indy Ping Error 10040), which is working fine now but takes ages when most computers are offline.

So what I am trying to do is to write a MultiThread Ping but I am quite struggling with it. I have seen only very few examples over the internet and no one was matching my needs, that's why I try to write it myself.

I use XE2 and Indy 10 and the form is only constitued of a memo and a button.

unit Main;

interface

uses
  Winapi.Windows, System.SysUtils, System.Classes, Vcl.Forms,
  IdIcmpClient, IdGlobal, Vcl.StdCtrls, Vcl.Controls;

type
  TMainForm = class(TForm)
    Memo1: TMemo;
    ButtonStartPing: TButton;
    procedure ButtonStartPingClick(Sender: TObject);
  private
    { Private declarations }
  public
    { Public declarations }
  end;

type
  TMyPingThread = class(TThread)
  private
    fIndex : integer;
    fIdIcmpClient: TIdIcmpClient;
    procedure doOnPingReply;
  protected
    procedure Execute; override;
  public
    constructor Create(index: integer);
  end;

var
  MainForm: TMainForm;
  ThreadCOunt : integer;

implementation

{$R *.dfm}

constructor TMyPingThread.Create(index: integer);
begin
  inherited Create(false);

  fIndex := index;
  fIdIcmpClient := TIdIcmpClient.Create(nil);
  fIdIcmpClient.ReceiveTimeout := 200;
  fIdIcmpClient.PacketSize := 24;
  fIdIcmpClient.Protocol := 1;
  fIdIcmpClient.IPVersion := Id_IPv4;

  //first computer is at adresse 211
  fIdIcmpClient.Host := '128.178.26.'+inttostr(211+index-1);

  self.FreeOnTerminate := true;
end;

procedure TMyPingThread.doOnPingReply;
begin
  MainForm.Memo1.lines.add(inttostr(findex)+' '+fIdIcmpClient.ReplyStatus.Msg);
  dec(ThreadCount);

  if ThreadCount = 0 then
    MainForm.Memo1.lines.add('--- End ---');
end;

procedure TMyPingThread.Execute;
begin
  inherited;

  try
    fIdIcmpClient.Ping('',findex);
  except
  end;

  while not Terminated do
  begin
    if fIdIcmpClient.ReplyStatus.SequenceId = findex then Terminate;
  end;

  Synchronize(doOnPingReply);
  fIdIcmpClient.Free;
end;

procedure TMainForm.ButtonStartPingClick(Sender: TObject);
var
  i: integer;
  myPing : TMyPingThread;
begin
  Memo1.Lines.Clear;

  ThreadCount := 0;
  for i := 1 to 40 do
  begin
    inc(ThreadCount);
    myPing := TMyPingThread.Create(i);
    //sleep(10);
  end;
end;

end.

My problem is that it "seems" to work when I uncomment the "sleep(10)", and "seems" not to be working without it. This for sure means I am missing a point in the threading I have written.

In other words. When Sleep(10) is in the code. Every time I clicked the button to get to check the connections the result was correct.

Without the sleep(10), it is working "most" of the time but some times the result is wrong giving me a ping echo on offline computers and no ping echo on online computer, as is the ping reply was not assigned to the correct thread.

Any comment or help is welcome.

----- EDIT / IMPORTANT -----

As a general follow up of this question, @Darian Miller started a Google Code project here https://code.google.com/p/delphi-stackoverflow/ which is a working basis. I mark his answer as the "accepted answer" but users should refer to this open source project (all the credit belongs to him) as it will surely be extended and updated in the future.


回答1:


Remy explained the problems... I've wanted to do this in Indy for a while so I posted a possible solution that I just put together to a new Google Code project instead of having a long comment here. It's a first-stab sort of thing, let me know if you have some changes to integrate: https://code.google.com/p/delphi-vault/

This code has two ways to Ping...multi-threaded clients as in your example, or with a simple callback procedure. Written for Indy10 and later versions of Delphi.

Your code would end up using a TThreadedPing descendant defining a SynchronizedResponse method:

  TMyPingThread = class(TThreadedPing)
  protected
    procedure SynchronizedResponse(const ReplyStatus:TReplyStatus); override;
  end;

And to fire off some client threads, the code becomes something like:

procedure TfrmThreadedPingSample.butStartPingClick(Sender: TObject);
begin
  TMyPingThread.Create('www.google.com');
  TMyPingThread.Create('127.0.0.1');
  TMyPingThread.Create('www.shouldnotresolvetoanythingatall.com');
  TMyPingThread.Create('127.0.0.1');
  TMyPingThread.Create('www.microsoft.com');
  TMyPingThread.Create('127.0.0.1');
end;

The threaded response is called in a synchronized method:

procedure TMyPingThread.SynchronizedResponse(const ReplyStatus:TReplyStatus);
begin
  frmThreadedPingSample.Memo1.Lines.Add(TPingClient.FormatStandardResponse(ReplyStatus));
end;



回答2:


The root problem is that pings are connectionless traffic. If you have multiple TIdIcmpClient objects pinging the network at the same time, one TIdIcmpClient instance can receive a reply that actually belongs to another TIdIcmpClient instance. You are trying to account for that in your thread loop, by checking SequenceId values, but you are not taking into account that TIdIcmpClient already does that same check internally. It reads network replies in a loop until it receives the reply it is expecting, or until the ReceiveTimeout occurs. If it receives a reply it is not expecting, it simply discards that reply. So, if one TIdIcmpClient instance discards a reply that another TIdIcmpClient instance was expecting, that reply will not get processed by your code, and that other TIdIcmpClient will likely receive another TIdIcmpClient's reply instead, and so on. By adding the Sleep(), you are decreasing (but not eliminating) the chances that pings will overlap each other.

For what you are attempting to do, you won't be able to use TIdIcmpClient as-is to have multiple pings running in parallel, sorry. It is simply not designed for that. There is no way for it to differentiate reply data the way you need it. You will have to serialize your threads so only one thread can call TIdIcmpClient.Ping() at a time.

If serializing the pings is not an option for you, you can try copying portions of TIdIcmpClient's source code into your own code. Have 41 threads running - 40 device threads and 1 response thread. Create a single socket that all of the threads share. Have each device thread prepare and send its individual ping request to the network using that socket. Then have the response thread continuously reading replies from that same socket and routing them back to the appropriate device thread for processing. This is a bit more work, but it will give you the multiple-ping parallelism you are looking for.

If you don't want to go to all that trouble, an alternative is to just use a third-party app that already supports pinging multiple machines at the same time, like FREEPing.




回答3:


I did not try your code, so that is all hypothetical, but i think you messed the threads and got classic race condition. I restate my advice to use AsyncCalls or OmniThreadLibrary - they are much simpler and would save you few attempts at "shooting your own foot".

  1. Threads are made to minimize main-thread load. Thread constructor should do minimal work of remembering parameters. Personally i'd moved idICMP creation into .Execute method. If for any reason it would want to create its internal synchronization objects, like window and message queue or signal or whatever, i'd like it to happen already in a new spawned thread.

  2. There is no sense for "inherited;" in .Execute. Better remove it.

  3. Silencing all exceptions is bad style. You probably have errors - but have no way to know about them. You should propagate them to main thread and display them. OTL and AC help you in that, while for tThread you have to do it manually. How to Handle Exceptions thrown in AsyncCalls function without calling .Sync?

  4. Exception logic is flawed. There is no point to have a loop if exception thrown - if no succesful Ping was set - then why waiting for response ? You loop should go within same try-except frame as issuing ping.

  5. Your doOnPingReply executes AFTER fIdIcmpClient.Free yet accesses fIdIcmpClient's internals. Tried changing .Free for FreeAndNil ? That is a classic mistake of using dead pointer after freeing it. The correct approach would be to:
    5.1. either free the object in doOnPingReply
    5.2. or copy all relevant data from doOnPingReply to TThread's private member vars before calling both Synchronize and idICMP.Free (and only use those vars in doOnPingReply ) 5.3. only do fIdIcmpClient.Free inside TMyThread.BeforeDestruction or TMyThread.Destroy. Afterall, if you chosen to create the object in constructor - then you should free it in the matching language construct - destructor.

  6. Since you do not keep references to the thread objects - that While not Terminated loop seems redundant. Just make usual forever-loop and call break.

  7. The aforementioned loop is CPU-hungry, it is like spin-loop. Please call Sleep(0); or Yield(); inside loop to give other threads better chance to do their work. Don't work agaisnt OS scheduler here - you are not in a speed-critical path, no reason to make spinlock here.


Overall, i consider:

  • 4 and 5 as critical bugs for you
  • 1 and 3 as a potential gotcha maybe influencing or maybe not. You'd better 'play safe' rather than doing risky things and investigating if they would work or not.
  • 2 and 7 - bad style, 2 regarding language and 7 regarding platform
  • 6 either you have plans to extend your app, or you broke YAGNI principle, dunno.
  • Sticking with complex TThread instead of OTL or AsyncCalls - strategic errors. Don't you put rooks on your runway, use simple tools.

Funny, this is example of the bug that FreeAndNil could expose and make obvious, while FreeAndNil-haters are claiming it "conceals" bugs.




回答4:


// This is my communication unit witch works well, no need to know its work but your
// ask   is in the TPingThread class.

UNIT UComm;

INTERFACE

USES
  Windows, Messages, SysUtils, Classes, Graphics, Controls, ExtCtrls, Forms, Dialogs,
  StdCtrls,IdIcmpClient, ComCtrls, DB, abcwav, SyncObjs, IdStack, IdException, 
  IdTCPServer, IdBaseComponent, IdComponent, IdTCPConnection, IdTCPClient, IdContext,
  UDM, UCommon;

TYPE
  TNetworkState = (nsNone, nsLAN, nsNoLAN, nsNet, nsNoNet);
  TDialerStatus = (dsNone, dsConnected, dsDisconnected, dsNotSync);

  { TBaseThread }

  TBaseThread = Class(TThread)
  Private
    FEvent : THandle;
    FEventOwned : Boolean;
    Procedure ThreadTerminate(Sender: TObject); Virtual;
  Public
    Constructor Create(AEventName: String);
    Property EventOwned: Boolean Read FEventOwned;
  End;

  .
  .
  .

  { TPingThread }

  TPingThread = Class(TBaseThread)
  Private
    FReply : Boolean;
    FTimeOut : Integer;
    FcmpClient : TIdIcmpClient;
    Procedure ReplyEvent(Sender: TComponent; Const AReplyStatus: TReplyStatus);
  Protected
    Procedure Execute; Override;
    Procedure ThreadTerminate(Sender: TObject); Override;
  Public
    Constructor Create(AHostIP, AEventName: String; ATimeOut: Integer);
    Property Reply: Boolean Read FReply;
  End;

  .
  .
  .


{ =============================================================================== }

IMPLEMENTATION

{$R *.dfm}

USES
  TypInfo, WinSock, IdGlobal, UCounter, UGlobalInstance, URemoteDesktop;
  {IdGlobal: For RawToBytes function 10/07/2013 04:18 }

{ TBaseThread }

//---------------------------------------------------------
Constructor TBaseThread.Create(AEventName: String);
Begin
  SetLastError(NO_ERROR);
  FEvent := CreateEvent(Nil, False, False, PChar(AEventName));
  If GetLastError = ERROR_ALREADY_EXISTS
    Then Begin
           CloseHandle(FEvent);
           FEventOwned := False;
         End
    Else If FEvent <> 0 Then
           Begin
             FEventOwned := True;
             Inherited Create(True);
             FreeOnTerminate := True;
             OnTerminate := ThreadTerminate;
           End;
End;

//---------------------------------------------------------
Procedure TBaseThread.ThreadTerminate(Sender: TObject);
Begin
  CloseHandle(FEvent);
End;

{ TLANThread }
 .
 .
 .

{ TPingThread }

//---------------------------------------------------------
Constructor TPingThread.Create(AHostIP: String; AEventName: String; ATimeOut: Integer);
Begin
  Inherited Create(AEventName);
  If Not EventOwned Then Exit;
  FTimeOut := ATimeOut;
  FcmpClient := TIdIcmpClient.Create(Nil);
  With FcmpClient Do
  Begin
    Host := AHostIP;
    ReceiveTimeOut := ATimeOut;
    OnReply := ReplyEvent;
  End;
End;

//---------------------------------------------------------
Procedure TPingThread.Execute;
Begin
  Try
    FcmpClient.Ping;
    FReply := FReply And (WaitForSingleObject(FEvent, FTimeOut) = WAIT_OBJECT_0);
  Except
    FReply := False;
  End;
End;

//---------------------------------------------------------
Procedure TPingThread.ReplyEvent(Sender: TComponent; Const AReplyStatus: TReplyStatus);
Begin
  With AReplyStatus Do
  FReply := (ReplyStatusType = rsEcho) And (BytesReceived <> 0);
  SetEvent(FEvent);
End;

//---------------------------------------------------------
Procedure TPingThread.ThreadTerminate(Sender: TObject);
Begin
  FreeAndNil(FcmpClient);
  Inherited;
End;

{ TNetThread }
.
.
.


来源:https://stackoverflow.com/questions/12858551/delphi-xe2-indy-10-multithread-ping

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