add Shadow on UIView using swift 3

余生长醉 提交于 2019-12-17 10:19:45

问题


prior swift 3 i was adding shadow in my UIView like this :

//toolbar is an UIToolbar (UIView)
toolbar.layer.masksToBounds = false
toolbar.layer.shadowOffset = CGSize(width: -1, height: 1)
toolbar.layer.shadowRadius = 1
toolbar.layer.shadowOpacity = 0.5

but the above code is not working in swift 3 , instead of shadow my whole View's color is turned to ugly gray

anyone knows how can we add shadow in swift 3 ?


回答1:


CODE SNIPPET:

extension UIView {

  // OUTPUT 1
  func dropShadow(scale: Bool = true) {
    layer.masksToBounds = false
    layer.shadowColor = UIColor.black.cgColor
    layer.shadowOpacity = 0.5
    layer.shadowOffset = CGSize(width: -1, height: 1)
    layer.shadowRadius = 1

    layer.shadowPath = UIBezierPath(rect: bounds).cgPath
    layer.shouldRasterize = true
    layer.rasterizationScale = scale ? UIScreen.main.scale : 1
  }

  // OUTPUT 2
  func dropShadow(color: UIColor, opacity: Float = 0.5, offSet: CGSize, radius: CGFloat = 1, scale: Bool = true) {
    layer.masksToBounds = false
    layer.shadowColor = color.cgColor
    layer.shadowOpacity = opacity
    layer.shadowOffset = offSet
    layer.shadowRadius = radius

    layer.shadowPath = UIBezierPath(rect: self.bounds).cgPath
    layer.shouldRasterize = true
    layer.rasterizationScale = scale ? UIScreen.main.scale : 1
  }
}

NOTE: If you don't pass any parameter to that function, then the scale argument will be true by default. You can define a default value for any parameter in a function by assigning a value to the parameter after that parameter’s type. If a default value is defined, you can omit that parameter when calling the function.

OUTPUT 1:

shadowView.dropShadow()

OUTPUT 2:

shadowView.dropShadow(color: .red, opacity: 1, offSet: CGSize(width: -1, height: 1), radius: 3, scale: true)

layer.shouldRasterize = true will make the shadow static and cause a shadow for the initial state of the UIView. So I would recommend not to use layer.shouldRasterize = true in dynamic layouts like view inside a UITableViewCell.




回答2:


Shadow using UIView Extension Swift 4

I would like to add one more line with selected answer! When we rasterizing the layer, It needs to be set to 2.0 for retina displays. Otherwise label text or images on that view will be blurry. So we need to add rasterizationScale also.

  extension UIView {

    func dropShadow() {
        self.layer.masksToBounds = false
        self.layer.shadowColor = UIColor.black.cgColor
        self.layer.shadowOpacity = 0.5
        self.layer.shadowOffset = CGSize(width: -1, height: 1)
        self.layer.shadowRadius = 1
        self.layer.shadowPath = UIBezierPath(rect: self.bounds).cgPath
        self.layer.shouldRasterize = true
        self.layer.rasterizationScale = UIScreen.main.scale

    }
}



回答3:


Very simple and few lines of code:

let viewShadow = UIView(frame: CGRect(x: 0, y: 0, width: 200, height: 200))
viewShadow.center = self.view.center
viewShadow.backgroundColor = UIColor.yellow
viewShadow.layer.shadowColor = UIColor.red.cgColor
viewShadow.layer.shadowOpacity = 1
viewShadow.layer.shadowOffset = CGSize.zero
viewShadow.layer.shadowRadius = 5
self.view.addSubview(viewShadow)

Look like :




回答4:


This works for me (Swift 3 and 4)

yourView.layer.shadowColor = UIColor.gray.cgColor
yourView.layer.shadowOpacity = 0.3
yourView.layer.shadowOffset = CGSize.zero
yourView.layer.shadowRadius = 6



回答5:


Very easy to use extension for UIView, editable directly from storyboard. Swift 4+

@IBDesignable extension UIView {
    @IBInspectable var shadowColor: UIColor?{
        set {
            guard let uiColor = newValue else { return }
            layer.shadowColor = uiColor.cgColor
        }
        get{
            guard let color = layer.shadowColor else { return nil }
            return UIColor(cgColor: color)
        }
    }

    @IBInspectable var shadowOpacity: Float{
        set {
            layer.shadowOpacity = newValue
        }
        get{
            return layer.shadowOpacity
        }
    }

    @IBInspectable var shadowOffset: CGSize{
        set {
            layer.shadowOffset = newValue
        }
        get{
            return layer.shadowOffset
        }
    }

    @IBInspectable var shadowRadius: CGFloat{
        set {
            layer.shadowRadius = newValue
        }
        get{
            return layer.shadowRadius
        }
    }
}



回答6:


Although the accepted answer is great and it works as it should, I've modified it to split offSet: CGSize to offsetX: CGFloat and offsetY: CGFloat.

extension UIView {
  func dropShadow(offsetX: CGFloat, offsetY: CGFloat, color: UIColor, opacity: Float, radius: CGFloat, scale: Bool = true) {
    layer.masksToBounds = false
    layer.shadowOffset = CGSize(width: offsetX, height: offsetY)
    layer.shadowColor = color.cgColor
    layer.shadowOpacity = opacity
    layer.shadowRadius = radius
    layer.shadowPath = UIBezierPath(rect: self.bounds).cgPath
    layer.shouldRasterize = true
    layer.rasterizationScale = scale ? UIScreen.main.scale : 1
  }
}



回答7:


If you need rounded shadow. Works for swift 4.2

extension UIView {

        func dropShadow() {

            var shadowLayer: CAShapeLayer!
            let cornerRadius: CGFloat = 16.0
            let fillColor: UIColor = .white

            if shadowLayer == nil {
                shadowLayer = CAShapeLayer()

                shadowLayer.path = UIBezierPath(roundedRect: bounds, cornerRadius: cornerRadius).cgPath
                shadowLayer.fillColor = fillColor.cgColor

                shadowLayer.shadowColor = UIColor.black.cgColor
                shadowLayer.shadowPath = shadowLayer.path
                shadowLayer.shadowOffset = CGSize(width: -2.0, height: 2.0)
                shadowLayer.shadowOpacity = 0.8
                shadowLayer.shadowRadius = 2

                layer.insertSublayer(shadowLayer, at: 0)
            }
        }
    }

Swift 4 rounded UIView with shadow




回答8:


Please Try this

func applyShadowOnView(_ view: UIView) {
    view.layer.cornerRadius = 8
    view.layer.shadowColor = UIColor.darkGray.cgColor
    view.layer.shadowOpacity = 1
    view.layer.shadowOffset = .zero
    view.layer.shadowRadius = 5
}



回答9:


Please try this, it's working for me.

extension UIView {


func dropShadow() {

    layer.shadowColor = UIColor.black.cgColor
    layer.shadowOffset = CGSize(width: 2, height: 3)
    layer.masksToBounds = false

    layer.shadowOpacity = 0.3
    layer.shadowRadius = 3
    //layer.shadowPath = UIBezierPath(rect: bounds).cgPath
    layer.rasterizationScale = UIScreen.main.scale
    layer.shouldRasterize = true
}}



回答10:


loginView.layer.shadowOpacity = 1.0



回答11:


Swift 4

toolbar.layer.shadowColor = UIColor.hex(hexColor: "#000000", withAlpha: 1.0).cgColor
toolbar.layer.shadowOffset = CGSize.zero
toolbar.layer.shadowRadius = 1
toolbar.layer.shadowOpacity = 1
toolbar.layer.shouldRasterize = true
toolbar.layer.masksToBounds = false



回答12:


If you want to use it as a IBInspectable property for your views you can add this extension

import UIKit

extension UIView {

    private static var _addShadow:Bool = false

    @IBInspectable var addShadow:Bool {
        get {
            return UIView._addShadow
        }
        set(newValue) {
            if(newValue == true){
                layer.masksToBounds = false
                layer.shadowColor = UIColor.black.cgColor
                layer.shadowOpacity = 0.075
                layer.shadowOffset = CGSize(width: 0, height: -3)
                layer.shadowRadius = 1

                layer.shadowPath = UIBezierPath(rect: bounds).cgPath
                layer.shouldRasterize = true
                layer.rasterizationScale =  UIScreen.main.scale
            }
        }
    }

}



回答13:


We can apply drop shadow by following way also

    cell.view1.layer.masksToBounds = false
    cell.view1.layer.shadowColor = UIColor.lightGray.cgColor
    cell.view1.backgroundColor = UIColor.white
    cell.view1.layer.shadowOffset = CGSize(width: 1.0, height: 1.0)
    cell.view1.layer.shadowOpacity = 0.5

Result will be : http://prntscr.com/nhhv2s




回答14:


Swift 5 Just call this function and pass your view

public func setViewSettingWithBgShade(view: UIView)
{
    view.layer.cornerRadius = 8
    view.layer.borderWidth = 1
    view.layer.borderColor = AppTextFieldBorderColor.cgColor

    //MARK:- Shade a view
    view.layer.shadowOpacity = 0.5
    view.layer.shadowOffset = CGSize(width: 1.0, height: 1.0)
    view.layer.shadowRadius = 3.0
    view.layer.shadowColor = UIColor.black.cgColor
    view.layer.masksToBounds = false
}



回答15:


Applies shadow over the View


func applyShadowOnView(_ view:UIView) {

        view.layer.cornerRadius = 8
        view.layer.shadowColor = UIColor.darkGray.cgColor
        view.layer.shadowOpacity = 1
        view.layer.shadowOffset = CGSize.zero
        view.layer.shadowRadius = 5

}


来源:https://stackoverflow.com/questions/39624675/add-shadow-on-uiview-using-swift-3

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