问题
I've read all recommended posts, I've tried those solutions, but non of them helped.
In short problem lies in the third argument of
glShaderSource(vertexShader, 1, &vertexShaderSource, NULL);
This code work:
const char *vertexShaderSource = "#version 120 \n"
"attribute vec3 pos;\n"
"attribute vec2 texCoord;\n"
"varying vec2 texCoord0;\n"
"uniform mat4 transform;\n"
"void main()\n"
"{\n"
" gl_Position = transform * vec4(pos, 1.0);\n"
" texCoord0 = texCoord;\n"
"}\0";
But I want to read it from a file, following code works
std::string s= "vertex";
std::ifstream file(s.c_str());
std::stringstream buffer;
buffer << file.rdbuf();
std::string str = buffer.str();
std::cout << str;
And is outputing:
#version 120
attribute vec3 pos;
attribute vec2 texCoord;
varying vec2 texCoord0;
uniform mat4 transform;
void main()
{
gl_Position = transform * vec4(pos, 1.0);
texCoord0 = texCoord;
}
I know that I cannot just simply convert string with code like this:
const char *vertexShaderSource = str.c_str();
And pass it into: glShaderSource(vertexShader, 1, &vertexShaderSource, NULL);
So I've used following code to prevent it from ceasing to exist:
char * writable = new char[str.size() + 1];
std::copy(str.begin(), str.end(), writable);
writable[str.size()] = '\0';
Passing glShaderSource(vertexShader, 1, &writable, NULL);does not work also.
I'm getting following error all the time, even with another copy&paste code from tutorials
0:1(4): preprocessor error: syntax error, unexpected HASH_TOKEN
What else I can do?
I've read these posts: Reading a shader from a .txt file using a structure
read GLSL shaders from file
回答1:
Here is the code I use to load shader sources:
ifstream iStream(filename);
stringstream buffer;
buffer << iStream.rdbuf();
string source = buffer.str();
const char* sources[] = { source.c_str() };
glShaderSource(handle, 1, sources, 0);
As you can see, the string can be given directly to glShaderSource; there is no need to create a copy of it. Have a look at the spec for c_str() if you're not convinced.
Not sure what the problem is in your case. I have used both \r\n and \n line endings successfully. Maybe you have a U+FEFF BOM character at the start of the file? It could with the the "hash" mentioned in the compilation error.
来源:https://stackoverflow.com/questions/50779381/glsl-shader-compilation-error