问题
If you look at http://stemkoski.github.io/Three.js/Wireframe.html without enable webgl, you see a white diagnal line crossing the texture. This happens only in CanvasRenderer. Does anyone knows how can this be fixed.
When WebGL is enabled, the output is correct, like below:
回答1:
The diagonal lines are an artifact of CanvasRenderer. You can compensate for them by setting material.overdraw = 0.5, or some number between 0 and 1.
The distortion in the checkerboard pattern when using CanvasRenderer is explained in the answer to ThreeJS Cube texture strange visual.
UPDATED: Material.overdraw used to be a boolean. It is now a number.
three.js r.61
来源:https://stackoverflow.com/questions/16880015/three-js-with-canvas-renderer-broken-textures