Three.JS with Canvas Renderer, broken Textures

浪子不回头ぞ 提交于 2019-12-12 11:43:17

问题


If you look at http://stemkoski.github.io/Three.js/Wireframe.html without enable webgl, you see a white diagnal line crossing the texture. This happens only in CanvasRenderer. Does anyone knows how can this be fixed.

When WebGL is enabled, the output is correct, like below:


回答1:


The diagonal lines are an artifact of CanvasRenderer. You can compensate for them by setting material.overdraw = 0.5, or some number between 0 and 1.

The distortion in the checkerboard pattern when using CanvasRenderer is explained in the answer to ThreeJS Cube texture strange visual.

UPDATED: Material.overdraw used to be a boolean. It is now a number.

three.js r.61



来源:https://stackoverflow.com/questions/16880015/three-js-with-canvas-renderer-broken-textures

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