问题
I have tried many approaches that I have found in other questions and any of them are working. My problem is that the timer is not calling selector
class MyViewController: UIViewController{
var progressBarTimer = NSTimer()
@IBOutlet weak var progress_bar: UIProgressView!
override func viewDidLoad() {
self.progress_bar.progress = 0
self.progressBarTimer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: #selector(MyViewController.updateProgress(_:)), userInfo: nil, repeats: true)
//also tried and redefining the updateProgress without timer parameter:
/*
*self.progressBarTimer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: #selector(MyViewController.updateProgress), userInfo: nil, repeats: true)
*/
}
func updateProgress(timer:NSTimer!) {
progress_bar.progress += 0.1
if (progress_bar.progress >= 1) {
progressBarTimer.invalidate()
}
}
}
I have tried to do
progressBarTimer.fire()
and it just executes once the updateProgress function.
Could anyone shed light on? I would really appreciate
回答1:
You can call your function like this:
let postes = ["1","2","3"]
let timer = NSTimer.scheduledTimerWithTimeInterval(0.1, target: self, selector: "playProgressBar:", userInfo: postes, repeats: true)
and function must like this:
func playProgressBar(timerSender : NSTimer) {
//Do Somethings
}
回答2:
Replying to myself, I have found the problem. In the previous ViewController I am performing a segue after doing a http connection. In order to make it work, I have embedded the performSegue inside the dispatch:
dispatch_async(dispatch_get_main_queue(), {
self.performSegueWithIdentifier("goMySecondController", sender: nil)
})
In that second Controller is where I have the Timer that was not working. However, after this change is working properly.
Thanks for replies!
来源:https://stackoverflow.com/questions/36864249/nstimer-timerwithtimeinterval-not-calling-selector-swift