问题
I'm fighting some unexpected behavior.
It seems that i can't get anything to render to target.
renderer.render( scene , cam , renderTarget , false ); // does not work, empty target
either one of these though, will fill the target, this one though renders to frame buffer once
renderer.render( scene , cam , renderTarget , false );
renderer.render( scene , cam ); //this somehow causes the renderTarget to be filled
or this:
renderer.setRenderTarget( renderTarget );
renderer.render( scene , cam , renderTarget , false );
renderer.setRenderTarget( null );
What am i doing wrong?
回答1:
This is how I render to a THREE.WebGLRenderTarget:
var pickingScene = new THREE.Scene();
var pickingTexture = new THREE.WebGLRenderTarget(renderer.domElement.clientWidth, renderer.domElement.clientHeight);
pickingTexture.texture.minFilter = THREE.LinearFilter;
renderer.render(pickingScene, camera, pickingTexture);
来源:https://stackoverflow.com/questions/38583219/three-js-render-to-texture