问题
In my app I'm loading plenty of images from the web. That's working fine so far:
@Override
public void onSuccess( byte[] response )
{
Bitmap image = BitmapFactory.decodeByteArray( response, 0, response.length, options );
...
}
But in fact it would be nice to use only an extract of the image during the application process. So I tried something like this:
@Override
public void onSuccess( byte[] response )
{
Bitmap source = BitmapFactory.decodeByteArray( response, 0, response.length, options );
Bitmap image = Bitmap.createBitmap( source, 0, 0, source.getWidth(), source.getHeight() - 30 );
source.recycle();
source = null;
...
}
But my app keeps crashing after loading a few dozens of images (OutOfMemoryException). So (I guess) I have two opportunities to get rid off the 30 pixels of height (it's actually a credit information, but don't worry, I'm not stealing, it's okay if I hide it):
- Crop & save the image with less memory usage, or
- Manipulate the ImageView to hide the bottom of the image (height may vary due to scaling)
But I need some advice for these techniques.
回答1:
Try something like this:
private Bitmap trimImage(Bitmap source)
{
int trimY = 20; //Whatever you want to cut off the top
Bitmap bmOverlay = Bitmap.createBitmap(source.getWidth(), source.getHeight(), source.getConfig());
Canvas c = new Canvas(bmOverlay);
//Source and destination Rects based on sprite animation.
Rect srcRect = new Rect(0, trimY, source.getWidth(), source.getHeight());
Rect dstRect = new Rect(0, 0, source.getWidth(), source.getHeight());
c.drawBitmap(manual1, srcRect, dstRect, null);
return bmOverlay;
}
This hasn't been tested, but something like this might do the trick.
回答2:
A common approach to saving memory with bitmaps is to decode the image into a space which is pre-scaled to suit your purpose. Here is a (probably too) simple example. (A better approach would restrict the scale factor to powers of 2.)
回答3:
Hai please use this code
ImageView image = (ImageView) findViewById(R.id.sd);
Bitmap bMap = BitmapFactory.decodeResource(getResources(), R.drawable.ss);
Bitmap bMapScaled = Bitmap.createScaledBitmap(bMap, 180, 220, true);
image.setImageBitmap(bMapScaled);
in this example the image "ss" will Scale or resized thing it helped you
来源:https://stackoverflow.com/questions/9619032/how-to-crop-a-bitmap-with-a-minimum-usage-of-memory