Animated loading image in picasso

隐身守侯 提交于 2019-11-27 02:32:01
DBragion

How to have a loading progress animation image using Picasso placeholder:

I solved this easily using a animated-rotate xml object.

Steps:

progress_image.png

/res/drawable/progress_animation.xml

<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">

<item android:gravity="center">
    <animated-rotate xmlns:android="http://schemas.android.com/apk/res/android"
        android:drawable="@drawable/progress_image"
        android:pivotX="50%"
        android:pivotY="50%" />
    </item>
</layer-list>

Picasso loading:

Picasso.with( context )
        .load( your_path )
        .error( R.drawable.ic_error )
        .placeholder( R.drawable.progress_animation )
        .into( image_view );

I implemented the progress dialog till the image download and its very simple. Take your ImageView in relative layout and place progress loader on same image view. Apply the below code and handle progress dialog visibility only.

holder.loader.setVisibility(View.VISIBLE);
            holder.imageView.setVisibility(View.VISIBLE);
         final ProgressBar progressView = holder.loader;
            Picasso.with(context)
            .load(image_url)
            .transform(new RoundedTransformation(15, 0))
            .fit()
            .into(holder.imageView, new Callback() {
                @Override
                public void onSuccess() {
                    progressView.setVisibility(View.GONE);
                }

                @Override
                public void onError() {
                    // TODO Auto-generated method stub

                }
            });
        }

Enjoy. :)

Michael

Picasso doesn't support animated placeholders unfortunately.

One way you could work around this is to place your ImageView in a FrameLayout with the animated drawable underneath. This way when Picasso loads the image it will load over the top of the animated placeholder, giving the user the intended effect.

Alternatively, you could load the image into a Target. Then you'd have the progress bar showing by default, and when the onBitmapLoaded method is called you can hide it and display the image. You can see a basic implementation of this here

I made it working in following way:

  1. Created a drawable (found somewhere on the Internet) and put it in the res/drawable:

    <?xml version="1.0" encoding="utf-8"?>
    <rotate xmlns:android="http://schemas.android.com/apk/res/android"
    android:fromDegrees="90"
    android:pivotX="50%"
    android:pivotY="50%"
    android:toDegrees="360">
    
    <shape
        android:innerRadiusRatio="3"
        android:shape="ring"
        android:thicknessRatio="7.0">
    
        <gradient
            android:angle="0"
            android:centerColor="#007DD6"
            android:endColor="#007DD6"
            android:startColor="#007DD6"
            android:type="sweep"
            android:useLevel="false" />
    </shape>
    

  2. In my item for the GridView added ProgressBar element:

    <ProgressBar
        android:id="@+id/movie_item_spinner"
        android:layout_width="@dimen/poster_width"
        android:layout_height="@dimen/poster_height"
        android:progressDrawable="@drawable/circular_progress_bar"/>
    
  3. In Adapter added Target Object with following parameters, where poster and spinner are references to ImageView and ProgressBar:

    // Target to show/hide ProgressBar on ImageView

    final Target target = new Target() {
    
            @Override
            public void onPrepareLoad(Drawable drawable) {
                poster.setBackgroundResource(R.color.white);
                spinner.setVisibility(View.VISIBLE);
            }
    
            @Override
            public void onBitmapLoaded(Bitmap photo, Picasso.LoadedFrom from) {
                poster.setBackgroundDrawable(new BitmapDrawable(photo));
                spinner.setVisibility(View.GONE);
            }
    
            @Override
            public void onBitmapFailed(Drawable drawable) {
                poster.setBackgroundResource(R.color.white);
            }
        };
    
  4. Results will be like that on loading - circle is rotating (sorry for this screenshot, but images are appearing too fast): ScreenShot

Jesse Abruzzo

For anyone trying to use DBragion's technique: Make sure you have the latest version of Picasso or else it wont spin. Mine didn't work until I used version 2.5.2.

compile 'com.squareup.picasso:picasso:2.5.2'

In this link, Jake Wharton said :

Nope. We use the Android BitmapFactory for all image decoding and it has no animated GIF support (sadly).

Then you can't

Just add shape attribute in DBragion's answer as like below and it will work like charm. Happy coding.

<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
    <item>

        <shape
            android:shape="rectangle">

            <size
                android:width="200dp"
                android:height="200dp"/>

            <solid
                android:color="#00FFFFFF"/>
        </shape>
    </item>

    <item android:gravity="center">
        <animated-rotate xmlns:android="http://schemas.android.com/apk/res/android"
            android:drawable="@drawable/spinner"
            android:pivotX="50%"
            android:pivotY="50%" />
    </item>
</layer-list>

You can use Glide too:

Glide.with(activity).load(url)
                    .apply(RequestOptions.centerInsideTransform())
                    .placeholder(R.drawable.progress_animation)
                    .into(imageview);

Just use Picasso PlaceHolder

  Picasso.get()
        .load(datas[position].artist?.image)
        .placeholder(R.drawable.music_image)
        .error(R.drawable.music_image)
        .into(holder.cardViewImage)
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