问题
How to add files and folders to the apk file when building it in unity.
What I need is to have some files and a folder to be present in the parent directory of the application ( android/data/com.company.product/files) after installing it on Android.
回答1:
This is my code for copying files from streaming assets into android persist path:
using System.IO;
using UnityEngine;
public static class FileManager
{
public static string RereadFile(string fileName)
{ //copies and unpacks file from apk to persistentDataPath where it can be accessed
string destinationPath = Path.Combine(Application.persistentDataPath, fileName);
#if UNITY_EDITOR
string sourcePath = Path.Combine(Application.streamingAssetsPath, fileName);
#else
string sourcePath = "jar:file://" + Application.dataPath + "!/assets/" + fileName;
#endif
//UnityEngine.Debug.Log(string.Format("{0}-{1}-{2}-{3}", sourcePath, File.GetLastWriteTimeUtc(sourcePath), File.GetLastWriteTimeUtc(destinationPath)));
//copy whatsoever
//if DB does not exist in persistent data folder (folder "Documents" on iOS) or source DB is newer then copy it
//if (!File.Exists(destinationPath) || (File.GetLastWriteTimeUtc(sourcePath) > File.GetLastWriteTimeUtc(destinationPath)))
{
if (sourcePath.Contains("://"))
{
// Android
WWW www = new WWW(sourcePath);
while (!www.isDone) {; } // Wait for download to complete - not pretty at all but easy hack for now
if (string.IsNullOrEmpty(www.error))
{
File.WriteAllBytes(destinationPath, www.bytes);
}
else
{
Debug.Log("ERROR: the file DB named " + fileName + " doesn't exist in the StreamingAssets Folder, please copy it there.");
}
}
else
{
// Mac, Windows, Iphone
//validate the existens of the DB in the original folder (folder "streamingAssets")
if (File.Exists(sourcePath))
{
//copy file - alle systems except Android
File.Copy(sourcePath, destinationPath, true);
}
else
{
Debug.Log("ERROR: the file DB named " + fileName + " doesn't exist in the StreamingAssets Folder, please copy it there.");
}
}
}
StreamReader reader = new StreamReader(destinationPath);
var jsonString = reader.ReadToEnd();
reader.Close();
return jsonString;
}
}
I hope it helps.
来源:https://stackoverflow.com/questions/41848427/including-files-in-building-apk-application-in-unity