Weak resources and factory design pattern

感情迁移 提交于 2019-12-10 11:33:47

问题


Thinking of a way how to best approach the following design (pseudo C++ code):

class Display {

  public:

   Bitmap GetBitmap(uint16 width, uint16 height);

  private:

   // A list of active bitmaps
   std::set<Bitmap> bitmaps;
}

... where Display is a factory (and sole owner) for Bitmap objects. Display also has to track all the allocated bitmaps within a std::set container and may choose to invalidate/delete them at any time (like in a fullscreen switch).

So essentially a Bitmap is a weak resource handle and whoever holds the handle will have to check if it is valid before using it.

My theoretical solution right now is to use C++ smart pointers:

  • GetBitmap() will return a weak_ptr<Bitmap> and thus can be checked for validity using weakBitmap.lock().
  • Internal bitmaps std::set container will hold shared_ptr<Bitmap> so as to be able to give away weak bitmap pointers.

What is the best way to implement given design? Is there a de facto design pattern for given functionality I am missing?


回答1:


I think you may want to consider turning it around : give away the ownership of objects you have created (e.g. returning boost::shared_ptr<Bitmap>) and only retain weak pointers to objects in your internal collection (e.g. std::list<boost::weak_ptr<Bitmap>>). Whenever user asks for a Bitmap, do a lock on your collection and add a new Bitmap there. If your collection is a list you can safely store iterator to just added element and remove it from the collection later, thus handling destruction of a Bitmap.

Since boost::shared_ptr::lock is atomic, it will also work when multithreading. But you still need to guard access to collection with a lock.

Here is sample code:

#include <boost/shared_ptr.hpp>
#include <boost/weak_ptr.hpp>
#include <boost/noncopyable.hpp>
#include <boost/thread.hpp>

class Display;

class Bitmap : boost::noncopyable
{
  friend class Display;
  Bitmap(int, Display* d) : display(d)
  {}

  Display* display;
public:

  ~Bitmap(); // see below for definition
};

typedef boost::shared_ptr<Bitmap> BitmapPtr;

class Display
{
  typedef std::list<boost::weak_ptr<Bitmap>> bitmaps_t;
  typedef std::map<Bitmap*, bitmaps_t::iterator> bitmap_map_t;
  bitmaps_t     bitmaps_;
  bitmap_map_t  bitmap_map_;
  boost::mutex  mutex_;

  friend class Bitmap;
  void Remove(Bitmap* p)
  {
    boost::lock_guard<boost::mutex> g(mutex_);
    bitmap_map_t::iterator i = bitmap_map_.find(p);
    if (i != bitmap_map_.end())
    {
      bitmaps_.erase(i->second);
      bitmap_map_.erase(i);
    }
  }

public:
  ~Display()
  {
    boost::lock_guard<boost::mutex> g(mutex_);
    for (bitmaps_t::iterator i = bitmaps_.begin(); i != bitmaps_.end(); ++i)
    {
      BitmapPtr ptr = i->lock();
      if (ptr)
        ptr->display = NULL;
    }
  }

  BitmapPtr GetBitmap(int i)
  {
    BitmapPtr r(new Bitmap(i, this));
    boost::lock_guard<boost::mutex> g(mutex_);
    bitmaps_.push_back(boost::weak_ptr<Bitmap>(r));
    bitmap_map_[r.get()] = --bitmaps_.end();
    return r;
  }
};

Bitmap::~Bitmap()
{
  if (display)
    display->Remove(this);
}

Please note there is two-way link between Bitmap and Display - they both keep a weak pointer to each other, meaning they can freely communicate. For example, if you want Display to be able to "destroy" Bitmaps, it can simply disable them by updating "display" to NULL, as demonstrated in Display destructor. Display has to lock a weak_ptr<Bitmap> every time it wants to access the Bitmap (example in destructor) but this shouldn't be much of a problem if this communication does not happen often.

For thread safety you may need to lock Bitmap everytime you want to "disable" it i.e. reset display member to NULL, and lock it everytime you want to access "display" from Bitmap. Since this has performance implications, you might want to replace Display* with weak_ptr<Display> in Bitmap. This also removes need for destructor in Display. Here is updated code:

class Bitmap : boost::noncopyable
{
  friend class Display;
  Bitmap(int, const boost::shared_ptr<Display>& d) : display(d)
  {}

  boost::weak_ptr<Display> display;

public:
  ~Bitmap(); // see below for definition
};

typedef boost::shared_ptr<Bitmap> BitmapPtr;

class Display : public boost::enable_shared_from_this<Display>
              , boost::noncopyable
{
  //... no change here

public:
  BitmapPtr GetBitmap(int i)
  {
    BitmapPtr r(new Bitmap(i, shared_from_this()));
    boost::lock_guard<boost::mutex> g(mutex_);
    bitmaps_.push_back(boost::weak_ptr<Bitmap>(r));
    bitmap_map_[r.get()] = --bitmaps_.end();
    return r;
  }
};

Bitmap::~Bitmap()
{
  boost::shared_ptr<Display> d(display);
  if (d)
    d->Remove(this);
}

In this case "disabling" display pointer in Bitmap is thread safe without explicit synchronisation, and looks like this:

Display::DisableBitmap(bitmaps_t::iterator i)
{
  BitmapPtr ptr = i->lock();
  if (ptr)
    ptr->display.reset();
}


来源:https://stackoverflow.com/questions/8925992/weak-resources-and-factory-design-pattern

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