Performance of nested yield in a tree

大兔子大兔子 提交于 2019-11-27 01:47:00

It's certainly not ideal in terms of performance - you end up creating a lot of iterators for large trees, instead of a single iterator which knows how to traverse efficiently.

Some blog entries concerning this:

It's worth noting that F# has the equivalent of the proposed "yield foreach" with "yield!"

You can improve performance if you unroll recurse to stack, so you will have only one iterator:

public IEnumerable<Foo> GetAll()
{
    Stack<Foo> FooStack = new Stack<Foo>();
    FooStack.Push(this);

    while (FooStack.Count > 0)
    {
        Foo Result = FooStack.Pop();
        yield return Result;
        foreach (Foo NextFoo in Result.MyChildren)
            FooStack.Push(NextFoo);
    }
}

A better solution might be to create a visit method that recursively traverses the tree, and use that to collect items up.

Something like this (assuming a binary tree):

public class Node<T>
{
    public void Visit(Action<T> action)
    {
        action(this);
        left.Visit(action);
        right.Visit(action);
    }

    public IEnumerable<Foo> GetAll ()
    {
        var result = new List<T>();
        Visit( n => result.Add(n));
        return result;
    }
}

Taking this approach

  • Avoids creating large numbers of nested iterators
  • Avoids creating any more lists than necessary
  • Is relatively efficient
  • Falls down if you only need part of the list regularly

No, that looks fine.

Have a look at my blog entry, it may be of some use :)

According to my prior experiences using yield is a lot more effective than creating a List. If you're using .NET 3.5, this implementation should be fine. But don't forget the

yield break;

At the end. :-)

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