Message from debugger: Terminated due to memory issue

China☆狼群 提交于 2019-12-10 01:52:43

问题


My app working with Geojson file. I use MapBox SDK to add MGLPolyline to map. But the problem is my file too large, so that the app crash and got the error: Message from debugger: Terminated due to memory issue. I faced with 66234 objects at first loop. I tried to chunk the array to new array but not success. Please help me to solve the prolem. Here is my code for draw on map and here is my test project on github use Xcode 8.1 If have any different 3rd party which can solve my prolems is welcome too:

func drawPolyline() {

    // Parsing GeoJSON can be CPU intensive, do it on a background thread
    DispatchQueue.global(qos: .background).async {
        // Get the path for example.geojson in the app's bundle
        let jsonPath = Bundle.main.path(forResource: "KMLMAPNew", ofType: "json")
        let jsonData = NSData(contentsOfFile: jsonPath!)

        do {
            // Load and serialize the GeoJSON into a dictionary filled with properly-typed objects
            guard let jsonDict = try JSONSerialization.jsonObject(with: jsonData! as Data, options: []) as? Dictionary<String, AnyObject>, let features = jsonDict["features"] as? Array<AnyObject> else{return}

            for feature in features {
                guard let feature = feature as? Dictionary<String, AnyObject>, let geometry = feature["geometry"] as? Dictionary<String, AnyObject> else{ continue }

                if geometry["type"] as? String == "LineString" {
                    // Create an array to hold the formatted coordinates for our line
                    var coordinates: [CLLocationCoordinate2D] = []

                    if let locations = geometry["coordinates"] as? Array<AnyObject> {
                        // Iterate over line coordinates, stored in GeoJSON as many lng, lat arrays
                        for location in locations {
                            // Make a CLLocationCoordinate2D with the lat, lng
                            if let location = location as? Array<AnyObject>{
                                let coordinate = CLLocationCoordinate2DMake(location[1].doubleValue, location[0].doubleValue)

                                // Add coordinate to coordinates array
                                coordinates.append(coordinate)
                            }
                        }
                    }

                    let line = MGLPolyline(coordinates: &coordinates, count: UInt(coordinates.count))

                    // Optionally set the title of the polyline, which can be used for:
                    //  - Callout view
                    //  - Object identification
                    line.title = "Crema to Council Crest"

                    // Add the annotation on the main thread
                    DispatchQueue.main.async {
                        // Unowned reference to self to prevent retain cycle
                        [unowned self] in
                        self.mapboxView.addAnnotation(line)
                    }
                }
            }
        }
        catch
        {
            print("GeoJSON parsing failed")
        }
    }
}

EDIT::@Alessandro Ornano and @fragilecat thanks so much. But those solutions still cannot solve the terminate of the app on iPad. I think it so hard to change the current code to get it to work properly, because the data is so large. I think I will need another solution that works with big data. Like chunking the array into the small arrays then loading them by queue. But I don't know how to start :(

I send an email to the support team at MapBox, asking for suggestions.


回答1:


The problem here is related to effective memory management. You are loading a lot of data via your json file. You realized that you needed to do the majority of the work on a background queue (thread) however the issue is how you are updating the UI via DispatchQueue.main.async function. In the current version of the drawPolyline() method you are switching between the background queue and the main queue 66234 times, given the number of objects in your first loop. Also you were creating the same number of CLLocationCoordinate2D arrays.

This leads to a huge memory footprint. You do not mention any requirements in regards to how you render the lines. So if we restructure your drawPolyline() method to use a instance variable for the CLLocationCoordinate2D array so we only use one and then we process all of the json file before we update the UI. The memory usage dropped down to a some what more manageable 664.6 MB.

Of course the rendering may not be exactly what you are looking for and if that's the case you might want to restructure your CLLocationCoordinate2D array into a more suitable data structure.

Below is your ViewController class with the rewritten drawPolyline() as drawPolyline2()

import UIKit
import Mapbox

class ViewController: UIViewController, MGLMapViewDelegate {

@IBOutlet var mapboxView: MGLMapView!


fileprivate var coordinates = [[CLLocationCoordinate2D]]()
fileprivate var jsonData: NSData?

override func viewDidLoad() {
    super.viewDidLoad()
    // Do any additional setup after loading the view, typically from a nib.
    mapboxView = MGLMapView(frame: view.bounds)
    mapboxView.autoresizingMask = [.flexibleWidth, .flexibleHeight]

    // mapboxView.setCenter(CLLocationCoordinate2D(latitude: 45.5076, longitude: -122.6736),
    //                             zoomLevel: 11, animated: false)

    mapboxView.setCenter(CLLocationCoordinate2D(latitude: 1.290270, longitude: 103.851959),
                         zoomLevel: 11, animated: false)


    view.addSubview(self.mapboxView)


    mapboxView.delegate = self
    mapboxView.allowsZooming = true

    drawPolyline2()
    //newWay()
}

override func didReceiveMemoryWarning() {
    super.didReceiveMemoryWarning()
    // Dispose of any resources that can be recreated.
}



func drawPolyline2() {

    DispatchQueue.global(qos: .background).async {

        if let path = Bundle.main.path(forResource: "KMLMAPNew", ofType: "json") {
            let fileURL = URL(fileURLWithPath: path)
            if let data = try? Data(contentsOf: fileURL) {

                do {

                    let dictionary = try JSONSerialization.jsonObject(with: data as Data, options: []) as? Dictionary<String, AnyObject>

                    if let features = dictionary?["features"] as? Array<AnyObject> {

                        print("** START **")

                        for feature in features {
                            guard let feature = feature as? Dictionary<String, AnyObject>, let geometry = feature["geometry"] as? Dictionary<String, AnyObject> else { continue }

                            if geometry["type"] as? String == "LineString" {
                                // Create an array to hold the formatted coordinates for our line

                                if let locations = geometry["coordinates"] as? Array<AnyObject> {
                                    // Iterate over line coordinates, stored in GeoJSON as many lng, lat arrays

                                    var featureCoordinates = [CLLocationCoordinate2D]()

                                    for location in locations {
                                        // Make a CLLocationCoordinate2D with the lat, lng
                                        if let location = location as? Array<AnyObject>{
                                            let coordinate = CLLocationCoordinate2DMake(location[1].doubleValue, location[0].doubleValue)

                                            // Add coordinate to coordinates array
                                            featureCoordinates.append(coordinate)
                                        }
                                    }

                                    // Uncomment if you need to store for later use.
                                    //self.coordinates.append(featureCoordinates)

                                    DispatchQueue.main.async {
                                        let line = MGLPolyline(coordinates: &featureCoordinates, count: UInt(featureCoordinates.count))

                                        // Optionally set the title of the polyline, which can be used for:
                                        //  - Callout view
                                        //  - Object identification
                                        line.title = "Crema to Council Crest"
                                        self.mapboxView.addAnnotation(line)

                                    }


                                }

                            }

                        }

                        print("** FINISH **")

                    }

                } catch {
                    print("GeoJSON parsing failed")
                }
            }
        }
    }
}


func drawSmallListObj(list: [Dictionary<String, AnyObject>]){
    for obj in list{
        //            print(obj)
        if let feature = obj as? Dictionary<String, AnyObject> {
            if let geometry = feature["geometry"] as? Dictionary<String, AnyObject> {
                if geometry["type"] as? String == "LineString" {
                    // Create an array to hold the formatted coordinates for our line
                    var coordinates: [CLLocationCoordinate2D] = []

                    if let locations = geometry["coordinates"] as? Array<AnyObject> {
                        // Iterate over line coordinates, stored in GeoJSON as many lng, lat arrays
                        for location in locations {
                            // Make a CLLocationCoordinate2D with the lat, lng
                            if let location = location as? Array<AnyObject>{
                                let coordinate = CLLocationCoordinate2DMake(location[1].doubleValue, location[0].doubleValue)

                                // Add coordinate to coordinates array
                                coordinates.append(coordinate)
                            }
                        }
                    }

                    let line = MGLPolyline(coordinates: &coordinates, count: UInt(coordinates.count))

                    // Optionally set the title of the polyline, which can be used for:
                    //  - Callout view
                    //  - Object identification
                    line.title = "Crema to Council Crest"

                    // Add the annotation on the main thread
                    DispatchQueue.main.async {
                        // Unowned reference to self to prevent retain cycle
                        [unowned self] in
                        self.mapboxView.addAnnotation(line)
                    }
                }
            }
        }
    }
}
func mapView(_ mapView: MGLMapView, alphaForShapeAnnotation annotation: MGLShape) -> CGFloat {
    // Set the alpha for all shape annotations to 1 (full opacity)
    return 1
}

func mapView(_ mapView: MGLMapView, lineWidthForPolylineAnnotation annotation: MGLPolyline) -> CGFloat {
    // Set the line width for polyline annotations
    return 2.0
}

func mapView(_ mapView: MGLMapView, strokeColorForShapeAnnotation annotation: MGLShape) -> UIColor {
    // Give our polyline a unique color by checking for its `title` property
    if (annotation.title == "Crema to Council Crest" && annotation is MGLPolyline) {
        // Mapbox cyan
        return UIColor(red: 59/255, green:178/255, blue:208/255, alpha:1)
    }
    else
    {
        return UIColor.red
    }
}


}




回答2:


One thing I have learnt from creating memory intensive apps is that you have to use autoreleasepool every time you create variables inside loops, if these loops are long

Review all your code and transform things like

func loopALot() {
    for _ in 0 ..< 5000 {
        let image = NSImage(contentsOfFile: filename)
    }
}

into

func loopALot() {
    for _ in 0 ..< 5000 {
      autoreleasepool {
        let image = NSImage(contentsOfFile: filename)
      }
    }
}

Review all kinds of loops for, while, etc.

This will force of iOS to release the variable and its correspondent memory usage at the end of every turn of the loop, instead of holding the variable and its memory usage until the function ends. That will reduce dramatically your memory usage.




回答3:


I had some problems to test your project with pods, so I've directly remove pods and use Mapbox framework directly from here.

I've no problems for the first launches both in simulator and real iPad (my iPad 4 gen.) but after a while I've your same error, so I've correct this code with:

DispatchQueue.main.async {
      // weaked reference to self to prevent retain cycle
      [weak self] in
      guard let strongSelf = self else { return } 
      strongSelf.mapboxView.addAnnotation(line)
}

because unowned it's not enough to prevent retain cycle. Now seems it works well.

Hope it helps.

P.S. (I've used the latest available Mapbox v3.3.6)


Update (after comments):

So, first of all I make all my test with Mapbox framework inserted as "embedded framework".

I've make some corrections to your github project only to ViewController.swift to avoid retain cycles. P.S. I remove comments lines to make easy reading:

func drawPolyline() {
        DispatchQueue.global(qos: .background).async {
            [weak self] in
            guard let strongSelf = self else { return }
            let jsonPath = Bundle.main.path(forResource: "KMLMAPNew", ofType: "json")
            let jsonData = NSData(contentsOfFile: jsonPath!)
            do {
                guard let jsonDict = try JSONSerialization.jsonObject(with: jsonData! as Data, options: []) as? Dictionary<String, AnyObject>, let features = jsonDict["features"] as? Array<AnyObject> else{return}
                for feature in features {
                    guard let feature = feature as? Dictionary<String, AnyObject>, let geometry = feature["geometry"] as? Dictionary<String, AnyObject> else{ continue }
                    if geometry["type"] as? String == "LineString" {
                        var coordinates: [CLLocationCoordinate2D] = []
                        if let locations = geometry["coordinates"] as? Array<AnyObject> {
                            for location in locations {
                                if let location = location as? Array<AnyObject>{
                                    let coordinate = CLLocationCoordinate2DMake(location[1].doubleValue, location[0].doubleValue)
                                    coordinates.append(coordinate)
                                }
                            }
                        }
                        let line = MGLPolyline(coordinates: &coordinates, count: UInt(coordinates.count))
                        line.title = "Crema to Council Crest"
                        print(feature) // Added this line just for debug to see the flow..
                        DispatchQueue.main.async {
                            strongSelf.mapboxView.addAnnotation(line)
                        }
                    }
                }
            }
            catch
            {
                print("GeoJSON parsing failed")
            }
        }
    }

func newWay(){
        DispatchQueue.global(qos: .background).async {
            [weak self] in
            guard let strongSelf = self else { return }
            let jsonPath = Bundle.main.path(forResource: "KMLMAPNew", ofType: "json")
            let jsonData = NSData(contentsOfFile: jsonPath!)
            do {
                if let jsonDict = try JSONSerialization.jsonObject(with: jsonData! as Data, options: []) as? Dictionary<String, AnyObject> {
                    if let features = jsonDict["features"] as? Array<AnyObject> {
                        let chunks = stride(from: 0, to: features.count, by: 2).map {
                            Array(features[$0..<min($0 + 2, features.count)])
                        }
                        for obj in chunks{
                            strongSelf.drawSmallListObj(list: obj as! [Dictionary<String, AnyObject>])
                        }
                    }
                }
            }
            catch
            {
                print("GeoJSON parsing failed")
            }
        }
    }

func drawSmallListObj(list: [Dictionary<String, AnyObject>]){
        for obj in list{
            if let feature = obj as? Dictionary<String, AnyObject> {
                if let geometry = feature["geometry"] as? Dictionary<String, AnyObject> {
                    if geometry["type"] as? String == "LineString" {
                        var coordinates: [CLLocationCoordinate2D] = []
                        if let locations = geometry["coordinates"] as? Array<AnyObject> {
                            for location in locations {
                                if let location = location as? Array<AnyObject>{
                                    let coordinate = CLLocationCoordinate2DMake(location[1].doubleValue, location[0].doubleValue)
                                    coordinates.append(coordinate)
                                }
                            }
                        }
                        let line = MGLPolyline(coordinates: &coordinates, count: UInt(coordinates.count))
                        line.title = "Crema to Council Crest"
                        DispatchQueue.main.async {
                            [weak self] in
                            guard let strongSelf = self else { return }
                            strongSelf.mapboxView.addAnnotation(line)
                        }
                    }
                }
            }
        }
    }



回答4:


make you stuff on callout this means execute polyne only when click on the pin func mapView(_ mapView: MKMapView, didSelect view: MKAnnotationView)




回答5:


First Solution

Maybe your for loop is running infinitely and allocating memory to an array with nil value every time. It is using high amounts of memory, so it gives this error.

Please check by print something in the for loop.

Second Solution

Add this in didReceiveMemoryWarning:

NSURLCache.sharedURLCache().removeAllCachedResponses()
NSURLCache.sharedURLCache().diskCapacity = 0
NSURLCache.sharedURLCache().memoryCapacity = 0

You can also change the cache policy of the NSURLRequest:

let day_url = NSURL(string: "http://www.example.com")
let day_url_request = NSURLRequest(URL: day_url,
    cachePolicy: NSURLRequestCachePolicy.ReloadIgnoringLocalAndRemoteCacheData,
    timeoutInterval: 10.0)

let day_webView = UIWebView()
day_webView.loadRequest(day_url_request)

More information on cache policies here.




回答6:


Will share my experience with this strange issue.

For me the app crashed with "Message from debugger: Terminated due to memory issue" and instruments didn't help a lot. As well the Memory - was within the green limits. So I was not sure what is causing that. And it was not possible to debug, and single-device specific issue.

Just restarted the iPhone 6 - and the issue disappeared for now.



来源:https://stackoverflow.com/questions/40398746/message-from-debugger-terminated-due-to-memory-issue

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