How to use destructuring assignment to define enumerations in ES6?

雨燕双飞 提交于 2019-12-10 01:40:13

问题


You can use destructuring assignment to define enumerations in ES6 as follows:

var [red, green, blue] = [0, 1, 2];

Instead, I'd like the right hand side of the destructuring assignment to be dynamic. For example:

var MAX_ENUM_SIZE = 32;
var ENUM = new Array(MAX_ENUM_SIZE);
for (var i = 0; i < MAX_ENUM_SIZE; i++) ENUM[i] = i;

var [red, green, blue] = ENUM;

Unfortunately, this seems like a hack. What if I want a bigger enumeration in the future? Hence, I was thinking of using destructuring assignment with an iterator as follows:

var [red, green, blue] = enumeration(/* I don't want to specify size */);

However, I don't think it's possible to use destructuring assignment with iterators[citation needed]. Is there any way to accomplish this goal?


回答1:


Use a generator

function* enumerator() {
  let i = 0;
  while (true) yield i++;
};

let [red,green,blue] = enumerator();
console.log(red, green, blue); // 0 1 2

let [a,b,c,d,e] = enumerator();
console.log(a,b,c,d,e); // 0 1 2 3 4

The generator is flexible making this pretty neat for implementing different types of enums – for example, these cute bitmask enums

function* bitmask() {
  let i = 0;
  while (i < 32) yield 1 << i++;
  throw Error("bitmask enumerator exceeds 32 bits");
}

let [R,W,X] = bitmask();

const read = p => (p & R) !== 0;
const write = p => (p & W) !== 0;
const exec = p => (p & X) !== 0;

{
  let p = R | W; // read and write only
  console.log("can read?", read(p));   // true
  console.log("can write?", write(p)); // true
  console.log("can exec?", exec(p));   // false
}

{
  let p = R | X; // read and execute only
  console.log("can read?", read(p));    // true
  console.log("can write?", write(p));  // false
  console.log("can exec?", exec(p));    // true
}



回答2:


Note, each of the below prospective approaches could probably be improved.

The variables appear to be global at Question. You can create an array of strings referencing the variable which should be created, define the variable from the element of the array

// not technically destructuring, though achieves same result;
// that is, setting variables globally
for (var prop of (props = ["a", "b", "c", "d"])) {
  // set identifier globally
  self[prop] = props.indexOf(prop); // set a value for each `prop`
}
// delete `prop`, `props`
prop = props = void 0;

console.log(a, b, c, d);

Other approaches

using object destructuring

var {
  red, blue, green
} = (function(data, props) {
      for (var prop of Object.keys(props)) {
        data[props[prop]] = props.indexOf(props[prop]); // or some other value
      };
      return data
    }({}, ["red", "blue", "green"]));

console.log(red, blue, green);

using a list of variables to be

var props = ["red", "blue", "green"]; // list of variables to be
var [red, blue, green] = props.map((v, k) => k);
console.log(red, blue, green, "window[\"red\"]:", window[props[0]]);


来源:https://stackoverflow.com/questions/39673627/how-to-use-destructuring-assignment-to-define-enumerations-in-es6

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