问题
I'm using Glide to load images.
On my app I'm using the following sample to load a SVG image into my ImageView
that is inside a CardView
.
GenericRequestBuilder<Uri, InputStream, SVG, PictureDrawable> requestBuilder;
requestBuilder = Glide.with(mContext)
.using(Glide.buildStreamModelLoader(Uri.class, mContext), InputStream.class)
.from(Uri.class)
.as(SVG.class)
.transcode(new SvgDrawableTranscoder(), PictureDrawable.class)
.sourceEncoder(new StreamEncoder())
.cacheDecoder(new FileToStreamDecoder<>(new SVGDecoder()))
.decoder(new SVGDecoder())
.placeholder(R.drawable.modulo)
.error(R.drawable.banner_error)
.animate(android.R.anim.fade_in)
.listener(new SvgSoftwareLayerSetter<Uri>());
requestBuilder
.diskCacheStrategy(DiskCacheStrategy.NONE)
.load(Uri.parse("http://foo.bar/blah"))
.into(cardHolder.iv_card);
The ImageView
have a fixed width of 102dp
and a fixed height of 94dp
on the XML. But the images are getting smaller than they should after they are being loaded. Am I doing something wrong?
The scaleType is: android:scaleType="fitXY"

回答1:
I decided to open this question as an issue on the libs repository, and then I was able to fix the problem.
As it turned out, the problem was related to my SVG having a fixed size, so to fix it I had to modify my SvgDecoder.decode
method, and add those three lines:
svg.setDocumentWidth(width);
svg.setDocumentHeight(height);
svg.setDocumentPreserveAspectRatio(PreserveAspectRatio.STRETCH);
The method now looks like this:
public Resource<SVG> decode(InputStream source, int width, int height) throws IOException {
try {
SVG svg = SVG.getFromInputStream(source);
svg.setDocumentWidth(width);
svg.setDocumentHeight(height);
svg.setDocumentPreserveAspectRatio(PreserveAspectRatio.STRETCH);
return new SimpleResource<>(svg);
} catch (SVGParseException ex) {
throw new IOException("Cannot load SVG from stream.", ex);
}
}
Now it's working as it should.
来源:https://stackoverflow.com/questions/35512975/image-size-too-small-when-loading-svg-with-glide