问题
I am trying to submit this cocos2d app in the App Store. Provisioning / code-signing configuration is done properly, however, there's a target, TexturePacker that is giving errors (more specifically - PackTexture.sh file).
PackTexture.sh Path in Target Screenshot
PackTexture.sh represents all sheets created with Texture Packer, so if I remove it, the game will not function properly.
Texture Packer Target Screenshot
Removing Texture Packer Target is also not going to work. I am out of ideas.
Texture Packer Target can be code-signed and provisioning info can be added. However, the provisioning profiles for distribution are not auto-detected to add them into that target.
How do I submit this binary to the App Store?
回答1:
Looks like Texture packer command line tool used to build sprite sheet.
Install Texture Packer software. Then open texture packer and in drop down menu, select 'Install Command Line Tool'

回答2:
Problem solved when deleted PackTexture.sh file from project!
来源:https://stackoverflow.com/questions/29848053/error-itms-90035-xcode-6-3-1-invalid-signature