I understand that 3D animations such as walking are not yet supported in ARCore, but how can I animate the rotation of a Node?
I know I can set LocalRotation or WorldRotation but how do I make this animated continuously in a smooth fashion?
The easiest way is to use the Android Property Animation. An example of doing this is in the Sceneform sample "Solar System". Take a look at RotatingNode. This rotates the node around its axis.
First, it creates an ObjectAnimator that uses LinearInterpolation to set the rotation between 4 points around a circle.
private static ObjectAnimator createAnimator() {
// Node's setLocalRotation method accepts Quaternions as parameters.
// First, set up orientations that will animate a circle.
Quaternion orientation1 = Quaternion.axisAngle(new Vector3(0.0f, 1.0f, 0.0f), 0);
Quaternion orientation2 = Quaternion.axisAngle(new Vector3(0.0f, 1.0f, 0.0f), 120);
Quaternion orientation3 = Quaternion.axisAngle(new Vector3(0.0f, 1.0f, 0.0f), 240);
Quaternion orientation4 = Quaternion.axisAngle(new Vector3(0.0f, 1.0f, 0.0f), 360);
ObjectAnimator orbitAnimation = new ObjectAnimator();
orbitAnimation.setObjectValues(orientation1, orientation2, orientation3, orientation4);
// Next, give it the localRotation property.
orbitAnimation.setPropertyName("localRotation");
// Use Sceneform's QuaternionEvaluator.
orbitAnimation.setEvaluator(new QuaternionEvaluator());
// Allow orbitAnimation to repeat forever
orbitAnimation.setRepeatCount(ObjectAnimator.INFINITE);
orbitAnimation.setRepeatMode(ObjectAnimator.RESTART);
orbitAnimation.setInterpolator(new LinearInterpolator());
orbitAnimation.setAutoCancel(true);
return orbitAnimation;
}
Next, it starts the animation:
orbitAnimation = createAnimator();
orbitAnimation.setTarget(this);
orbitAnimation.setDuration(getAnimationDuration());
orbitAnimation.start();
来源:https://stackoverflow.com/questions/52392333/how-to-rotate-animate-the-rotation-of-a-node-in-arcore-sceneform