问题
I am doing a cross-platform C (not ++) game with both linux (main) and windows (alternate) binaries. Until now I used devcpp to compile in windows, but I have trouble getting some libraries to work right, and I heard it is possible to compile a windows binary from withing Linux. However, I don't know where to get started. The game uses a few libraries (GLEW, GL, SDL, SDL_mixer, SDL_image and Lua 5.1) that would clutter the distribution directory though, so is it possible to make a static binary with that method?
来源:https://stackoverflow.com/questions/1702945/compiling-windows-binaries-from-ubuntu