Render WebGL non-contiguous lines as a single object

回眸只為那壹抹淺笑 提交于 2019-12-06 10:40:39

You construct your geometry as an array of pairs of points representing individual line segments, and then create your line like so:

var line = new THREE.Line( geometry, material, THREE.LinePieces );

For an example, see GridHelper.js.

three.js r.58

P.S. three.js includes the requestAnimationFrame() shim. You do not need to include it yourself.

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