loading SVG in AndEngine

两盒软妹~` 提交于 2019-12-06 08:07:27

Are you including the following statements in your code in loadResources:

    try {
        this.mBuildableTexture.build(new BlackPawnTextureBuilder<IBitmapTextureAtlasSource, BitmapTextureAtlas>(1));
    } catch (final TextureAtlasSourcePackingException e) {
        Debug.e(e);
    }

    this.mEngine.getTextureManager().loadTexture(this.mBuildableTexture);

Imo the naming of the BlackPawnTextureAtlasBuilder class is pretty intuitive, as:

  1. It is an implementation ITextureAtlasBuilder interface
  2. The class javadoc says:

:-)

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