问题
I put stepper both outlets and action into tableview cell and using protocol delegate to connect it to tableview. When i tapped stepper in first row, stepper value appear normaly in first row but its also appear in some random row. how to fix this?
TableViewCell
protocol ReviewCellDelegate{
func stepperButton(sender: ReviewTableViewCell)
}
class ReviewTableViewCell: UITableViewCell {
@IBOutlet weak var countStepper: UIStepper!
@IBOutlet weak var stepperLabel: UILabel!
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
}
override func setSelected(selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
// Configure the view for the selected state
}
@IBAction func stepperButtonTapped(sender: UIStepper) {
if delegate != nil {
delegate?.stepperButton(self)
stepperLabel.text = "x \(Int(countStepper.value))"
}
}
ViewController
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cellIdentifier = "reviewCell"
let cell = tableView.dequeueReusableCellWithIdentifier(cellIdentifier, forIndexPath: indexPath) as! ReviewTableViewCell
var imageView: UIImageView?
let photoG = self.photos[indexPath.row]
imageView = cell.contentView.viewWithTag(1) as? UIImageView
//let layout = cell.goodiesImage
let tag = indexPath.row // +1
cell.tag = tag
photoG.fetchImageWithSize(CGSize(width: 1000, height: 1000), completeBlock: { image, info in
if cell.tag == tag {
imageView?.image = image
cell.goodiesImage.image = image
}
})
func stepperButton(sender: ReviewTableViewCell) {
if let indexPath = tableView.indexPathForCell(sender){
print(indexPath)
}
}
回答1:
As mentioned by @A-Live, your component is being reused and so need to be updated.
So in your view controller:
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cellIdentifier = "reviewCell"
let cell = tableView.dequeueReusableCellWithIdentifier(cellIdentifier, forIndexPath: indexPath) as! ReviewTableViewCell
var imageView: UIImageView?
let photoG = self.photos[indexPath.row]
imageView = cell.contentView.viewWithTag(1) as? UIImageView
//let layout = cell.goodiesImage
let tag = indexPath.row // +1
cell.tag = tag
photoG.fetchImageWithSize(CGSize(width: 1000, height: 1000), completeBlock: { image, info in
if cell.tag == tag {
imageView?.image = image
cell.goodiesImage.image = image
}
})
cell.countStepper.value = XXX[indexPath.row].value; //Here you update your view
cell.stepperLabel.text = "x \(Int(cell.countStepper.value))" //And here
And
func stepperButton(sender: ReviewTableViewCell) {
if let indexPath = tableView.indexPathForCell(sender){
print(indexPath)
XXX[sender.tag].value = sender.counterStepper.value //Here you save your updated value
}
回答2:
Reset the value of stepper while loading your cell. you can reset the cell property values in cell's prepareForReuse
method. add the following method in your ReviewTableViewCell
class.
override func prepareForReuse()
{
super.prepareForReuse()
countStepper.value = 0.0
}
回答3:
In tableViewCell VC:
1 - add these field
var cellDelegate: cellProtocol?
var index: IndexPath?
2 - then add this in the delegate:
func onStepperClick(index: Int, sender: UIStepper)
3 - when you have dragged your stepper over as an action use this:
@IBAction func cellStepper(_ sender: UIStepper) {
cellDelegate?.onStepperClick(index: (index?.row)!, sender: sender)
sender.maximumValue = 1 //for incrementing
sender.minimumValue = -1 //for decrementing
//this will make sense later
}
In ViewController
1 - add these to the tableView function that has the cellAtRow variable.
cell.cellDelegate = self
cell.index = indexPath
2 - Use this instead of your stepperButton function
func onStepperClick(index: Int, sender: UIStepper) {
print(index)
if sender.value == 1.0{
//positive side of stepper was pressed
}else if sender.value == -1.0{
//negative side of stepper was pressed
}
sender.value = 0 //resetting to zero so sender.value produce different values on plus and minus
}
Hope this works for you
回答4:
NOTE: 1.MY Cell class is just normal..All changes are in viewcontroller class 2.I have taken stepper and over it added ibAddButton with same constraint as ibStepper
class cell: UITableViewCell {
@IBOutlet weak var ibAddButton: UIButton!
@IBOutlet weak var ibStepper: UIStepper!
@IBOutlet weak var ibCount: UILabel!
@IBOutlet weak var ibLbl: UILabel!
}
1.define empty int array [Int]()
var countArray = [Int]()
2.append countArray with all zeros with the number of data u want to populate in tableview
for arr in self.responseArray{
self.countArray.append(0)
}
3.in cell for row at
func tableView(_ tableView: UITableView, cellForRowAt indexPath:
IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "Cell", for: indexPath) as! cell
let dict = responseArray[indexPath.row] as? NSDictionary ?? NSDictionary()
cell.ibLbl.text = dict["name"] as? String ?? String()
if countArray[indexPath.row] == 0{
cell.ibAddButton.tag = indexPath.row
cell.ibStepper.isHidden = true
cell.ibAddButton.isHidden = false
cell.ibCount.isHidden = true
cell.ibAddButton.addTarget(self, action: #selector(addPressed(sender:)), for: .touchUpInside)
}else{
cell.ibAddButton.isHidden = true
cell.ibStepper.isHidden = false
cell.ibStepper.tag = indexPath.row
cell.ibCount.isHidden = false
cell.ibCount.text = "\(countArray[indexPath.row])"
cell.ibStepper.addTarget(self, action: #selector(stepperValueChanged(sender:)), for: .valueChanged)}
return cell
}
4.objc functions
@objc func stepperValueChanged(sender : UIStepper){
if sender.stepValue != 0{
countArray[sender.tag] = Int(sender.value)
}
ibTableView.reloadData()
}
@objc func addPressed(sender : UIButton){
countArray[sender.tag] = 1//countArray[sender.tag] + 1
ibTableView.reloadData()
}
来源:https://stackoverflow.com/questions/34872540/stepper-on-tableview-cell-swift