How to call DOS Interrupts within a C/C++ program using Inline Assembly?

て烟熏妆下的殇ゞ 提交于 2019-12-06 04:40:41

You can only use DOS interrupts from DOS programs, so to make this work, you'd need a really ancient C++ compiler like Visual C++ 1.0 or 1.5, or Turbo C++/Borland C++ up through something like 4.5 or possibly 5.0. Then you'd have to fix your assembly code -- what you've written looks like AT&T syntax, but all the DOS compilers of which I'm aware use Intel syntax. There is one semi-exception to that: djgcc. This an ancient version of gcc that runs under a DOS extender, so it uses AT&T syntax, and still supports a set of DOS-like interrupts (though you're really using the DOS extender, not DOS per se).

Even then, the program would only run on a system that supports DOS programs (and Microsoft is quickly dropping that from windows -- e.g., it's absent in all the x64 versions of Windows).

DOS has been obsolete long enough that writing new code for it doesn't make sense. If you want to read a key like that, write a Windows program, and use something like ReadConsoleInput instead.

Edit: Okay, if you really want to do this, the obvious way would be to pick a DOS extender and port a current version of gcc to it. The other possibility would be to pick a compiler like OpenWatcom or Digital Mars that's still maintained and already ported to a DOS extender.

You may need an x86 emulator like DOSBox to run this code under Windows XP.

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