Accel not working in gedit 3 plugin

萝らか妹 提交于 2019-12-06 00:04:31

Got to know that GTK 3 has either some bug which does not allow shortcuts to be assigned to the toolitems in the way shown above. Menu items however work fine. So the below code is better.

    from gi.repository import Gtk, Gedit, GObject 
    ui_string = """<ui>
    <toolbar name="ToolBar">
    <separator />
    <toolitem name="Test" action="Test" />
    </toolbar>
      <menubar name="MenuBar">
      <menu name="ToolsMenu" action="Tools">
      <placeholder name="ToolsOps_2">
      <menuitem name="test1" action="test1"/>
      </placeholder>
      </menu>
      </menubar>
    </ui>
    """
    class test:
        def __init__(self, plugin, window):
            self.window = window
            self.plugin = plugin
            self.ui_id = None
            manager = self.window.get_ui_manager()
            action_group = Gtk.ActionGroup("TestPluginactions")
            action_test_button = Gtk.Action(name="Test",
                label="Test",
                tooltip="Test",
                stock_id=Gtk.STOCK_EXECUTE)
            action_test = Gtk.Action(name="test1",
                label="Test",
                tooltip="Test",
                stock_id=Gtk.STOCK_EXECUTE)
            action_test_button.connect("activate", self.testcallback)
            action_test.connect("activate", self.testcallback)
            action_group.add_action(action_test_button)
            action_group.add_action_with_accel(action_test, "<Ctrl>l")

            manager.insert_action_group(action_group, -1)
            self.ui_id = manager.add_ui_from_string(ui_string)
            manager.ensure_update()

        def deactivate(self):
            manager = self.window.get_ui_manager()
            manager.remove_ui(self.ui_id)
            self.ui_id = None
            self.window = None
            self.plugin = None

        def testcallback(self,unused):
            dialog1 = Gtk.MessageDialog(self.window,Gtk.DialogFlags.DESTROY_WITH_PARENT,
                Gtk.MessageType.ERROR,Gtk.ButtonsType.OK,"TEST")
            dialog1.run()
            dialog1.destroy()


    class WindowActivatable(GObject.Object, Gedit.WindowActivatable):
        window = GObject.property(type=Gedit.Window)
        def __init__(self):
            GObject.Object.__init__(self)
            self.instances = {}

        def do_activate(self):
            self.instances[self.window] = test(self, self.window)

        def do_deactivate(self):
            if self.window in self.instances:
                self.instances[self.window].deactivate()
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