C# image processing on Kinect video using AForge

浪子不回头ぞ 提交于 2019-12-05 22:55:02

Hmmm, from your comment above it looks like the AForge code is making things run slowly. From what I can think of, you have the following options

  1. (Re)write the blob processing to use OpenCL (on CPU or GPU) to speed things up
  2. Use a faster image processing library like EmguCV? There may be many more
  3. If real-time processing is not required, buffer the input frames and process them as fast as AForge.NET can in multiple background threads to try and absorb as much latency as you can.

And perhaps more I'm missing here - but these should get you on the right track.

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