Is relying on the type of a Windows handle being a pointer ok?

时光总嘲笑我的痴心妄想 提交于 2019-12-05 22:35:38

I believe all Windows pointers are technically pointers to internal objects inside the Windows kernel part of the system (or sometimes, possibly, to user-side objects allocated by the kernel code, or some variation on that theme).

I'm far from convinced that you should TREAT them as pointers tho'. They are only pointers in a purely technical perspective. They are no more "pointers" than C style "FILE *" is a pointer. I don't think you would suggest the use of shared_ptr<FILE*> to deal with closing files later on.

Wrapping a handle into something that cleans it up later is by all means a good idea, but I don't think using smart pointer solutions is the right solution. Using a templated system which knows how to close the handle would be the ideal.

I suppose you also would need to deal with "I want to pass this handle from here to somewhere else" in some good way that works for all involved - e.g. you have a function that fetches resources in some way, and it returns handles to those resources - do you return an already wrapped object, and if so, how does the copy work?

What if you need to save a copy of a handle before using another one (e.g. save current pen, then set a custom one, then restore)?

One approach you could take is to use a template class:

template<typename H, BOOL(WINAPI *Releaser)(H)>
class Handle
{
private:
    H m_handle;

public:
    Handle(H handle) : m_handle(handle) { }
    ~Handle() { (*Releaser)(m_handle); }
};

typedef Handle<HANDLE,&::CloseHandle> RAIIHANDLE;
typedef Handle<HMODULE,&::FreeLibrary> RAIIHMODULE;
typedef Handle<HDESK,&::CloseDesktop> RAIIHDESKTOP;

If there is a HANDLE which isn't released by a function of type BOOL(WINAPI)(HANDLE), then you may have issues with this. If the releasing functions only differ by return type though, you could add that as a template parameter and still use this solution.

Technically, this ought to work perfectly well under all present versions of Windows, and it is hard to find a real reason against doing it (it is actually a very clever use of existing standard library functionality!), but I still don't like the idea because:

  1. Handles are pointers, and Handles are not pointers. Handles are opaque types, and one should treat them as such for compatibility. Handles are pointers, and it is unlikely that handles will ever be something different, but it is possible that this will change. Also, handles may or may not have values that are valid pointer values, and they may or may not have different values under 32bit and 64bit (say INVALID_HANDLE_VALUE), or other side effects or behaviours that you maybe don't foresee now. Assuming that a handle has certain given properties may work fine for decades, but it may (in theory) mysteriously fail in some condition that you didn't think about. Admittedly, it is very unlikely to happen, but still it isn't 100% clean.
  2. Using a smart pointer in this way doesn't follow the principle of least astonishment. Because, hey, handles aren't pointers. Having RAII built into a class that is named with an intuitive name ("Handle", "AutoHandle") will not cause anyone to raise an eyebrow.

I believe that both unique_ptr and shared_ptr allow you to provide custom deleter. Which I believe is just what you need to correctly manage lifetime of handles.

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