Three.js lookat seems to be flipped

旧时模样 提交于 2019-12-05 22:02:55

object.lookAt( position ) orients the object so that the object's local positive z-axis points toward the desired position.

Your "ship's" front points in the direction of the local positive y-axis.

EDIT:

To re-orient your geometry, apply a matrix right after the geometry is created, like so:

geometry.applyMatrix( new THREE.Matrix4().makeRotationX( Math.PI / 2 ) );
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