To Get all Images from Photo Library in iphone

故事扮演 提交于 2019-12-05 18:43:58

This code is fetched from some ELCImagePickerController example from here Some modifications are done for simplification.

May this will help you

[self.assetGroup enumerateAssetsUsingBlock:^(ALAsset *result, NSUInteger index, BOOL *stop) 
     {         
         if(result == nil) 
             return;
         UIImageView *assetImageView = [[UIImageView alloc] initWithFrame:viewFrames];
        [assetImageView setContentMode:UIViewContentModeScaleToFill];
        [assetImageView setImage:[UIImage imageWithCGImage:[result thumbnail]]];
     }];    

Happy Coding :)

NEW ANSWER

Just use

[UIImage imageWithCGImage:[[asset defaultRepresentation] fullScreenImage]]

to store image directly instead of storing the asset at the time of storing asset in assetsp

just as follow

void (^assetEnumerator)( ALAsset *, NSUInteger, BOOL *) = ^(ALAsset *result, NSUInteger index, BOOL *stop) {
       if(result != nil) {
           if([[result valueForProperty:ALAssetPropertyType] isEqualToString:ALAssetTypePhoto]) {
                [assetURLDictionaries addObject:[result valueForProperty:ALAssetPropertyURLs]];

                NSLog(@"result is:%@",result);
                NSLog(@"asset URLDictionary is:%@",assetURLDictionaries);
                NSURL *url= (NSURL*) [[result defaultRepresentation]url]; 

                [library assetForURL:url
                         resultBlock:^(ALAsset *asset) { //Your line
                                                           //[assetsp addObject:asset];
                                                         //My Changed line will store image directly to assetsp
                                                           [assetsp addObject:[UIImage imageWithCGImage:[[asset defaultRepresentation] fullScreenImage]]];
                                                       }
                        failureBlock:^(NSError *error){ NSLog(@"test:Fail"); } ]; 
           } 
       }
   };

NEW ANSWER 1

Try this code to store the ALAsset data in mutable array

NSMutableArray *returnArray = [[NSMutableArray alloc] init];

    for(ALAsset *asset in _assets) {

        NSMutableDictionary *workingDictionary = [[NSMutableDictionary alloc] init];
        [workingDictionary setObject:[asset valueForProperty:ALAssetPropertyType] forKey:@"UIImagePickerControllerMediaType"];
        [workingDictionary setObject:[UIImage imageWithCGImage:[[asset defaultRepresentation] fullScreenImage]] forKey:@"UIImagePickerControllerOriginalImage"];
        [workingDictionary setObject:[[asset valueForProperty:ALAssetPropertyURLs] valueForKey:[[[asset valueForProperty:ALAssetPropertyURLs] allKeys] objectAtIndex:0]] forKey:@"UIImagePickerControllerReferenceURL"];

        [returnArray addObject:workingDictionary];

and to get the image in UIImageView just do this

NSDictionary *dict = [info objectAtIndex:i];
        UIImageView *imageview = [[UIImageView alloc] initWithImage:[dict objectForKey:UIImagePickerControllerOriginalImage]];
        [imageview setContentMode:UIViewContentModeScaleAspectFit];
Agrawal Piyush

My code is as follows:

- (void)viewDidLoad
{
    carousel.type = iCarouselTypeCoverFlow2;
    [super viewDidLoad];
    xy =[[NSMutableArray alloc]init];

    NSMutableArray* assetURLDictionaries = [[NSMutableArray alloc] init];

    ALAssetsLibrary *library = [[ALAssetsLibrary alloc] init];

    void (^assetEnumerator)( ALAsset *, NSUInteger, BOOL *) = ^(ALAsset *result, NSUInteger index, BOOL *stop) {
        if(result != nil) {
            if([[result valueForProperty:ALAssetPropertyType] isEqualToString:ALAssetTypePhoto]) {
                [assetURLDictionaries addObject:[result valueForProperty:ALAssetPropertyURLs]];

                NSLog(@"result is:%@",result);
                NSLog(@"asset URLDictionary is:%@",assetURLDictionaries);
                NSURL *url= (NSURL*) [[result defaultRepresentation]url]; 

                [library assetForURL:url
                         resultBlock:^(ALAsset *asset) {
                             [xy addObject:[UIImage imageWithCGImage:[[asset defaultRepresentation] fullScreenImage]]];
                             NSLog(@" xy is:%@",xy);
                             image =[ [UIImageView alloc ] initWithImage:[xy objectAtIndex:0]];
                             NSLog(@"image is:%@",image);
                         }
                         failureBlock:^(NSError *error){ NSLog(@"test:Fail"); } ]; 
            } 
        }
    };

    NSMutableArray *assetGroups = [[NSMutableArray alloc] init];
    void (^ assetGroupEnumerator) ( ALAssetsGroup *, BOOL *)= ^(ALAssetsGroup *group, BOOL *stop) {
        NSLog(@"hello");
        if(group != nil) {
            [group enumerateAssetsUsingBlock:assetEnumerator];
            [assetGroups addObject:group];
            NSLog(@"Number of assets in group :%d",[group numberOfAssets]);
            NSLog(@"asset group is:%@",assetGroups);
        }
    };

    assetGroups = [[NSMutableArray alloc] init];

    [library enumerateGroupsWithTypes:ALAssetsGroupAll
             usingBlock:assetGroupEnumerator
             failureBlock:^(NSError *error) {NSLog(@"A problem occurred");}];
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