AlphaFunctions in WebGL?

只愿长相守 提交于 2019-12-05 13:21:42

Use your shader to do it. At the bottom of your fragment shader, after setting the output color:

if(gl_FragColor.a < 0.5)
  discard;

You can completely discard fragments in the fragment shader using the discard statement. So just look up there alpha from the texture (or somewhere else) and then just call

if(alpha < 0.5)
    discard;

So you don't even need to propagate the alpha to the color or you can make the test dependent on something else. That is the modern way of doing alpha test, as it's also deprecated in desktop GL 3+.

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