iOS - can stretch a UIImageView but not a UIButton?

半世苍凉 提交于 2019-12-05 10:51:22

You're making assumptions about the way UIButton works. It's not implemented the same way as UIImageView. UIImageView is just a view, with no subviews, and its contents is the image. UIButton is different, and the way it works is a private implementation detail.

If you're trying to stretch an image appropriately on a button, you should use -[UIImage stretchableImageWithLeftCapWidth:topCapHeight:] to get a UIImage that knows how it should be stretched. If you want to stretch just the middle pixel, you can use something like

UIImage *image = [UIImage imageNamed:@"image.png"];
image = [image stretchableImageWithLeftCapWidth:floorf(image.size.width/2) topCapHeight:floorf(image.size.height/2)];

A UIButton has two types of images it can display -- a foreground image and a background image. The background image for a button is expected to replace the button's background texture. As such, it will stretch to fill the entire background. The button's foreground image is expected to be an icon that may or may not display alongside text; it will not stretch. It may shrink if the frame is smaller than the image, but it will not stretch.

A button's foreground and background image can be set in code like this:

// stretchy
[self setBackgroundImage:backgroundImage forState:UIControlStateNormal];  

// not stretchy
[self setImage:forgroundImage forState:UIControlStateNormal]; 

By default, the backgroundImage of a button will use scaleToFill to stretch the image. If you need the image to stretch using cap insets though, you should set them on the image before assigning it to the backgroundImage, like this:

UIImage *image = [UIImage imageNamed:@"bg_image.png"];

/* This assumes your image will have a 1px column and 1px row of pixels 
   in the horizontal and vertical middle of the image that should be
   stretchable. If that's not the case (such as asymetrical buttons) 
   you need to adjust the caps */
image = [image stretchableImageWithLeftCapWidth:floorf(image.size.width/2)
               topCapHeight:floorf(image.size.height/2)];
[self setBackgroundImage:image forState:UIControlStateNormal];  
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