Android Drawing Fill Tool

廉价感情. 提交于 2019-12-05 07:57:43
Shreyash Mahajan

I completely agree with the some of the commentators who said about Flood Fill Algorithm.

Below is the function which works as what you want. Just try it:

private void FloodFill(Bitmap bmp, Point pt, int targetColor, int replacementColor){
Queue<Point> q = new LinkedList<Point>();
q.add(pt);
while (q.size() > 0) {
    Point n = q.poll();
    if (bmp.getPixel(n.x, n.y) != targetColor)
        continue;

    Point w = n, e = new Point(n.x + 1, n.y);
    while ((w.x > 0) && (bmp.getPixel(w.x, w.y) == targetColor)) {
        bmp.setPixel(w.x, w.y, replacementColor);
        if ((w.y > 0) && (bmp.getPixel(w.x, w.y - 1) == targetColor))
            q.add(new Point(w.x, w.y - 1));
        if ((w.y < bmp.getHeight() - 1)
                && (bmp.getPixel(w.x, w.y + 1) == targetColor))
            q.add(new Point(w.x, w.y + 1));
        w.x--;
    }
    while ((e.x < bmp.getWidth() - 1)
            && (bmp.getPixel(e.x, e.y) == targetColor)) {
        bmp.setPixel(e.x, e.y, replacementColor);

        if ((e.y > 0) && (bmp.getPixel(e.x, e.y - 1) == targetColor))
            q.add(new Point(e.x, e.y - 1));
        if ((e.y < bmp.getHeight() - 1)
                && (bmp.getPixel(e.x, e.y + 1) == targetColor))
            q.add(new Point(e.x, e.y + 1));
        e.x++;
    }
}}

You can also read some information regarding Flood fill on link: Link1, Link2 and Link3

Hope you got answer to your question. Please let me know i can help you in another way or you have doubt in above answer.

Enjoy Coding... :)

Updated with more information:

Above functiona will work on bases of the FloodFill algorithm. What it will exactly do is, It will detect the pixcel point and color on that pixel whereever you touch. Then it will fill the color by pixel to pixel by the selected color till any pixel dont have different color then it have currently.

I hope it will help you.

private void setupDrawing(){

        drawPath = new Path();
        drawPaint = new Paint();
        drawPaint.setColor(paintColor);
        drawPaint.setAntiAlias(true);
        drawPaint.setStrokeWidth(50);
        drawPaint.setStyle(Paint.Style.STROKE);

     // here i use round round u may use anther option also :) 

        drawPaint.setStrokeJoin(Paint.Join.ROUND);
        drawPaint.setStrokeCap(Paint.Cap.ROUND);
        canvasPaint = new Paint(Paint.DITHER_FLAG);
 }
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