Layer Position jumps at start of (Core) Animation

China☆狼群 提交于 2019-12-05 07:33:30
vibrazy
-(void)setAnchorPoint:(CGPoint)anchorPoint forView:(UIView *)view
{
    CGPoint newPoint = CGPointMake(view.bounds.size.width * anchorPoint.x, view.bounds.size.height * anchorPoint.y);
    CGPoint oldPoint = CGPointMake(view.bounds.size.width * view.layer.anchorPoint.x, view.bounds.size.height * view.layer.anchorPoint.y);

    newPoint = CGPointApplyAffineTransform(newPoint, view.transform);
    oldPoint = CGPointApplyAffineTransform(oldPoint, view.transform);

    CGPoint position = view.layer.position;

    position.x -= oldPoint.x;
    position.x += newPoint.x;

    position.y -= oldPoint.y;
    position.y += newPoint.y;

    view.layer.position = position;
    view.layer.anchorPoint = anchorPoint;
}

-(void)animateView:(UIView *)theRedSquare
{
    CALayer *layer = theRedSquare.layer;
    CATransform3D initialTransform = theRedSquare.layer.transform;
    initialTransform.m34 = 1.0 / -1000;

    [self setAnchorPoint:CGPointMake(-0.3, 0.5) forView:theRedSquare];


    [UIView beginAnimations:@"Scale" context:nil];
    [UIView setAnimationDuration:1];
    [UIView setAnimationCurve: UIViewAnimationCurveEaseInOut];
    layer.transform = initialTransform;


    CATransform3D rotationAndPerspectiveTransform = theRedSquare.layer.transform;

    rotationAndPerspectiveTransform = CATransform3DRotate(rotationAndPerspectiveTransform, M_PI , 0 , -theRedSquare.bounds.size.height/2, 0);

    layer.transform = rotationAndPerspectiveTransform;

    [UIView setAnimationDelegate:self];
    [UIView commitAnimations];
}

Taken from This, and slightly tweaked.. Hopefully it helps Changing my CALayer's anchorPoint moves the view

If you make the square its own view, flipping is built-in

[UIView beginAnimations:@"flip" context:nil];
[UIView setAnimationDuration:.35f];
[UIView setAnimationCurve:UIViewAnimationCurveEaseIn];
[UIView setAnimationTransition: UIViewAnimationTransitionFlipFromLeft
     forView:self.window cache:YES];

// change to the new view (make this one hidden, the other not)

[UIView commitAnimations];

The acceptable range of the anchorPoint of a CALayer is [0,1]. In your case, where you are attempting to flip around the Y axis, your layer's anchor point should be [0, 0.5].

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