Zero bytes lost in Valgrind

泪湿孤枕 提交于 2019-12-05 04:41:49
Employed Russian

Yes, this is a real leak, and it should be fixed.

When you malloc(0), malloc may either give you NULL, or an address that is guaranteed to be different from that of any other object.

Since you are likely on Linux, you get the second. There is no space wasted for the allocated buffer itself, but libc has to do some housekeeping, and that does waste space, so you can't go on doing malloc(0) indefinitely.

You can observe it with:

#include <stdio.h>
#include <stdlib.h>
int main() {
  unsigned long i;
  for (i = 0; i < (size_t)-1; ++i) {
    void *p = malloc(0);
    if (p == NULL) {
      fprintf(stderr, "Ran out of memory on %ld iteration\n", i);
      break;
    }
  }
  return 0;
}

gcc t.c && bash -c 'ulimit -v 10240 && ./a.out'
Ran out of memory on 202751 iteration

It looks like you allocated a block with 0 size and then didn't subsequently free it.

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