Best way to save data for re-use off an voxel editor

北城余情 提交于 2019-12-05 03:38:56

问题


i'm planning on building a voxel editor (c++ and opengl) for personal use and i want to re-use the objects i build in later projects. The problem i came along is, i'm not sure whats the best way to save voxel data to files. I googled many sites and came across 'save as octree' and 'save as BSP tree' which one is better in your opinion and why?

Thanks in advance.


回答1:


I would use Field3D, it's used by the biggest and best in the CG industry to store voxel data for fluidics simulations. All open-source of course.



来源:https://stackoverflow.com/questions/9227653/best-way-to-save-data-for-re-use-off-an-voxel-editor

标签
易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!