How to stop the forces acting on a body in box2d

怎甘沉沦 提交于 2019-12-05 02:17:58

box2d automatically clears forces each simulation step. I think you are just changing you body's position when reseting, but not it's velocity. Add this code to your reset method:

body->SetLinearVelocity(b2Vec2(0,0));
body->SetAngularVelocity(0);
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