CABasicAnimation current elapsed time

落花浮王杯 提交于 2019-12-05 01:09:06

A possibly easier way to do what you want is when you create your CABasicAnimation explicitly set the starting time, like:

basicAnimation.beginTime = CACurrentMediaTime();

Later on you can figure out how much time has elapsed with:

CFTimeInterval elapsedTime = CACurrentMediaTime() - basicAnimation.beginTime;

And get the percentage through with:

progress = elapsedTime / basicAnimation.duration;

(The code will be slightly more complex if you have a timeOffset or something like that.)

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