问题
I know how to let user select an image from UIImagePickerController, but I don't want that. I just want to have NSArray of images stored in the phone, but I don't want to involve user (to select a one and then have that image...),rather, I have created my own custom Image selector controller and want to have source as the gallary.
回答1:
You can easily do that using the AVFoundation and AssetsLibrary framework. Here is the code to access all the photos:
-(void)addPhoto:(ALAssetRepresentation *)asset
{
//NSLog(@"Adding photo!");
[photos addObject:asset];
}
-(void)loadPhotos
{
photos = [[NSMutableArray alloc] init];
library = [[ALAssetsLibrary alloc] init];
// Enumerate just the photos and videos group by using ALAssetsGroupSavedPhotos.
if([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone)
{
[library enumerateGroupsWithTypes:ALAssetsGroupSavedPhotos usingBlock:^(ALAssetsGroup *group, BOOL *stop)
{
// Within the group enumeration block, filter if necessary
[group setAssetsFilter:[ALAssetsFilter allPhotos]];
[group enumerateAssetsUsingBlock:^(ALAsset *alAsset, NSUInteger index, BOOL *innerStop)
{
// The end of the enumeration is signaled by asset == nil.
if (alAsset)
{
ALAssetRepresentation *representation = [alAsset defaultRepresentation];
[self addPhoto:representation];
}
else
{
NSLog(@"Done! Count = %d", photos.count);
//Do something awesome
}
}];
}
failureBlock: ^(NSError *error) {
// Typically you should handle an error more gracefully than this.
NSLog(@"No groups");
}];
}
}
来源:https://stackoverflow.com/questions/9736864/how-to-access-images-from-saved-images-programaically-in-iphone-without-uimagepi