Is this a decent structure for a multithreaded videocoacher program?

柔情痞子 提交于 2019-12-04 20:19:03
Reinstate Monica

Performance-wise, the best approach is not to deal with threads directly at all, but use QtConcurrent::run. It is safe to paint QImages that are simply passed via signals to a GUI object to display. I wrote a complete example demonstrating that approach. It leads to some very concise and easy-to-understand code thanks to related code being adjacent.

If you do want to use explicit threads, it will be much easier not to derive from QThread, but to simply move various worker objects into their threads, and have them communicate via signals and slots. I have a complete example for that approach as well.

易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!