copy constructor of a class which has self-pointer to itself in C++?

懵懂的女人 提交于 2019-12-04 18:39:34

How about

if (obj.parent != NULL)
    parent = new City(*obj.parent)
else
    parent = NULL;

This should work unless you have cycles in the parent hierarchy.

The answer of Kristian is perfectly good.

In the case where you do not terminate the chain with a NULL pointer but a reference to self (is it that you are trying to say with "self pointer to itself"?), you can do this:

if(obj.parent == NULL)
    parent = NULL;
else if(obj.parent==&obj)
    parent=this;
else parent = new City(*obj.parent);

In the case you have cycles that you want to avoid, you need to use a temporary registering map:

class City
{
    string name;
    City* parent;

    /// The DB to avoid for infinite loops in case of circular references
    static
    std::map<const City*,City*>& parents_db()
    {   static std::map<const City*,City*> ret;
        return ret;
    }

    /// The cloning function that make use of the DB
    static
    City* clone_parent(const City *_parent)
    {   if(_parent)
        {   City *& cloned_parent = parents_db()[_parent];
            if(!cloned_parent)
               cloned_parent = new City(_parent);
            return cloned_parent;
        }
        return NULL;
    }

    /// The private constructor that make use of the cloning function
    City(const City* obj) :
        name(obj->name),
        parent(clone_parent(obj->parent))
    {}

public:
    City(string nam, double dcov);
    City(string nam, double dcov, City* c);

    /// The public constructor that cleans up the DB after cloning the hierarchy
    City(const City& obj) :
        name(obj.name),
        parent(clone_parent(obj.parent))
    {   parents_db().clear();
    }

    ~City();

    void setName(string name1);
    void setDistanceCovered(int dist);
    string getName();
    double getDistanceCovered();
    City* getParent(){return parent;}


};
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