Code behaves differently in Android and Windows

廉价感情. 提交于 2019-12-04 18:38:23

This code is wrong on all platforms.

Image.Bitmap.Create (w, h);

That runs the constructor on an already constructed instance. You don't want to do that. You might get away with it on some platforms but it's never right.

Set the bitmap dimensions like this:

Image.Bitmap.SetSize(w, h);    

You may want to call Clear on the bitmap too.

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