Projection matrix implementation

巧了我就是萌 提交于 2019-12-04 17:20:14

So I came back to this project after quite some break and I realised that my projection divide (aka /w) was only dividing the xyz coords. So when I applied the screenspace matrix the translate column was being multiplied by the 'greater than one' W value causing the triangle to move to the upper right as Z decreases.

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