问题
Scenario:
I have a set of CGPath
s. They are mostly just lines (i.e. not closed shapes). They are drawn on the screen in a UIView
's draw method.
How can I check if the user tapped near one of the paths?
Here's what I had working:
UIGraphincsBeginImageContext(CGPathGetBoundingBox(path));
CGContextRef g = UIGraphicsGetCurrentContext();
CGContextAddPath(g,path);
CGContextSetLineWidth(g,15);
CGContextReplacePathWithStrokedPath(g);
CGPath clickArea = CGContextCopyPath(g); //Not documented
UIGraphicsEndImageContext();
So what I'm doing is creating an image context, because it has the functions I need. I then add the path to the context, and set the line width to 15. Stroking the path at this point would create the click area I can check inside of to find clicks. So I get that stroked path by telling the context to turn the path into a stroked path, then copying that path back out into another CGPath. Later, I can check:
if (CGPathContainsPoint(clickArea,NULL,point,NO)) { ...
It all worked well and good, but the CGContextCopyPath
, being undocumented, seemed like a bad idea to use for obvious reasons. There's also a certain kludginess about making a CGContext
just for this purpose.
So, does anybody have any ideas? How do I check if a user tapped near (in this case, within 15 pixels) of any area on a CGPath
?
回答1:
In iOS 5.0 and later, this can be done more simply using CGPathCreateCopyByStrokingPath
:
CGPathRef strokedPath = CGPathCreateCopyByStrokingPath(path, NULL, 15,
kCGLineCapRound, kCGLineJoinRound, 1);
BOOL pointIsNearPath = CGPathContainsPoint(strokedPath, NULL, point, NO);
CGPathRelease(strokedPath);
if (pointIsNearPath) ...
回答2:
Well, I figured out an answer. It uses CGPathApply:
clickArea = CGPathCreateMutable();
CGPathApply(path,clickArea,&createClickArea);
void createClickArea (void *info, const CGPathElement *elem) {
CGPathElementType type = elem->type;
CGMutablePathRef path = (CGMutablePathRef)info;
static CGPoint last;
static CGPoint subpathStart;
switch (type) {
case kCGPathElementAddCurveToPoint:
case kCGPathElementAddQuadCurveToPoint:
break;
case kCGPathElmentCloseSubpath:
case kCGPathElementMoveToPoint: {
CGPoint p = type == kCGPathElementAddLineToPoint ? elem->points[0] : subpathStart;
if (CGPointEqualToPoint(p,last)) {
return;
}
CGFloat rad = atan2(p.y - last.y, p.x - last.x);
CGFloat xOff = CLICK_DIST * cos(rad);
CGFloat yOff = CLICK_DIST * sin(rad);
CGPoint a = CGPointMake(last.x - xOff, last.y - yOff);
CGPoint b = CGPointMake(p.x + xOff, p.y + yOff);
rad += M_PI_2;
xOff = CLICK_DIST * cos(rad);
yOff = CLICK_DIST * sin(rad);
CGPathMoveToPoint(path, NULL, a.x - xOff, a.y - yOff);
CGPathAddLineToPoint(path, NULL, a.x + xOff, a.y + yOff);
CGPathAddLineToPoint(path, NULL, b.x + xOff, b.y + yOff);
CGPathAddLineToPoint(path, NULL, b.x - xOff, b.y - yOff);
CGPathCloseSubpath(path);
last = p;
break; }
case kCGPathElementMoveToPoint:
subpathStart = last = elem->points[0];
break;
}
}
Basically it's just my own method for ReplacePathWithStrokedPath, but it only works with lines for right now.
回答3:
In Swift
let area = stroke.copy(strokingWithWidth: 15, lineCap: .round, lineJoin: .round, miterLimit: 1)
if (area.contains(point)) { ... }
来源:https://stackoverflow.com/questions/1143704/how-can-i-check-if-a-user-tapped-near-a-cgpath