Moving objects and timers

*爱你&永不变心* 提交于 2019-11-26 00:39:05

问题


I have a screen with say 500 width and 400 height, and I have a vector with a bunch of shapes. let say the vector has 2 different shapes for example. I want the object to randomly pop up from the bottom of the screen reach a certain ascent and then fall back down (similar to game fruit ninja, where the fruits are my shapes).

In my main (view) I have a vector of shapes of which i instantiate the timers, add to array and place them in the buttom of the screen using the translate function. My timer takes in an action listener which basically changes the translate of the shape to move up till ascent and then down, but my problem is that all the shapes start at the same time regardless.

Something like this:

        Shape f = new Shape(new Area(new Ellipse2D.Double(0, 50, 50, 50)));   
        f.translate(0, 400);   
        f.timer = new Timer( 10 , taskPerformer);    
        f.timer.start();    
        vector.add(f);    


        Shape f2 = new Shape(new Area(new Rectangle2D.Double(0, 50, 50, 50)));    
        f2.translate(200, 400);    
        f2.timer = new Timer( 10 , taskPerformer);    
        f2.timer.setInitialDelay(5000);    
        f2.timer.start();    
        vector.add(f2);

and my action listener:

        Random generator = new Random();            
        ActionListener taskPerformer = new ActionListener() {
                public void actionPerformed(ActionEvent evt) {
                   //...Perform a task...
             for (Shape s : model.getShapes()) {
                // Scale object using translate
                // once reached ascent drop down
                // translate to diffrenet part of the bottom of the screen
                // delay its timer
                }    
                update();
                //basically repaints      
            }

    };

I\'m running into problems that all shapes follow the same timer, and begin to pop up at the same time (no delay) ...

Any suggestions on how to avoid this or if there is a different approach i should try


回答1:


"I want the object to randomly pop up from the bottom of the screen reach a certain ascent and then fall back down"

See the runnable example below. What I do is pass a radomDelayedStart to the Shape. Every tick of the timer, the randomDelayedStart decreases til it reaches 0, that's when the flag to be drawn in raised. Most of the logic is in the Shape class methods, which are called in the Timers Actionlistener. Everything is done in one Timer. For the ascent, I just used a hard coded 50, but you can also pass a random ascent to the Shape. Let me know if you have any questions. I tried to made the code as clear as possible.

import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
import javax.swing.Timer;

public class RandomShape extends JPanel {

    private static final int D_HEIGHT = 500;
    private static final int D_WIDTH = 400;
    private static final int INCREMENT = 8;
    private List<Shape> shapes;
    private List<Color> colors;
    private Timer timer = null;

    public RandomShape() {
        colors = createColorList();
        shapes = createShapeList();

        timer = new Timer(30, new ActionListener() {
            public void actionPerformed(ActionEvent e) {
                for (Shape shape : shapes) {
                    shape.move();
                    shape.decreaseDelay();
                    repaint();
                }
            }
        });
        JButton start = new JButton("Start");
        start.addActionListener(new ActionListener(){
            public void actionPerformed(ActionEvent e) {
                timer.start();
            }
        });
        JButton reset = new JButton("Reset");
        reset.addActionListener(new ActionListener(){
            public void actionPerformed(ActionEvent e) {
                shapes = createShapeList();
                timer.restart();
            }
        });

        JPanel panel = new JPanel();
        panel.add(start);
        panel.add(reset);
        setLayout(new BorderLayout());
        add(panel, BorderLayout.PAGE_START);
    }

    @Override
    protected void paintComponent(Graphics g) {
        super.paintComponent(g);
        for (Shape shape : shapes) {
            shape.drawShape(g);
        }
    }

    @Override
    public Dimension getPreferredSize() {
        return new Dimension(D_WIDTH, D_HEIGHT);
    }

    private List<Color> createColorList() {
        List<Color> list = new ArrayList<>();
        list.add(Color.BLUE);
        list.add(Color.GREEN);
        list.add(Color.ORANGE);
        list.add(Color.MAGENTA);
        list.add(Color.CYAN);
        list.add(Color.PINK);
        return list;
    }

    private List<Shape> createShapeList() {
        List<Shape> list = new ArrayList<>();
        Random random = new Random();
        for (int i = 0; i < 20; i++) {
            int randXLoc = random.nextInt(D_WIDTH);
            int randomDelayedStart = random.nextInt(100);
            int colorIndex = random.nextInt(colors.size());
            Color color = colors.get(colorIndex);
            list.add(new Shape(randXLoc, randomDelayedStart, color));
        }

        return list;
    }

    class Shape {

        int randXLoc;
        int y = D_HEIGHT;
        int randomDelayedStart;
        boolean draw = false;
        boolean down = false;
        Color color;

        public Shape(int randXLoc, int randomDelayedStart, Color color) {
            this.randXLoc = randXLoc;
            this.randomDelayedStart = randomDelayedStart;
            this.color = color;
        }

        public void drawShape(Graphics g) {
            if (draw) {
                g.setColor(color);
                g.fillOval(randXLoc, y, 30, 30);
            }
        }

        public void move() {
            if (draw) {
                if (y <= 50) {
                    down = true;
                }

                if (down) {
                    y += INCREMENT;
                } else {
                    y -= INCREMENT;
                }
            }
        }

        public void decreaseDelay() {
            if (randomDelayedStart <= 0) {
                draw = true;
            } else {
                randomDelayedStart -= 1;
            }
        }

    }

    public static void main(String[] args) {
        SwingUtilities.invokeLater(new Runnable() {
            public void run() {
                JFrame frame = new JFrame();
                frame.add(new RandomShape());
                frame.pack();
                frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                frame.setLocationRelativeTo(null);
                frame.setVisible(true);
            }
        });
    }
}


来源:https://stackoverflow.com/questions/21868170/moving-objects-and-timers

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