How do I set the opacity of a vertex in OpenGL?

混江龙づ霸主 提交于 2019-12-04 08:26:40

In the init function, use these two lines:

glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

And in your render function, ensure that glColor4f is used instead of glColor3f, and set the 4th argument to the level of opacity required.

glColor4f(1.0, 1.0, 1.0, 0.5);

glBegin(GL_QUADS);
glVertex3f(-1.0, +1.0, 0.0); // top left
glVertex3f(-1.0, -1.0, 0.0); // bottom left
glVertex3f(+1.0, -1.0, 0.0); // bottom right
glVertex3f(+1.0, +1.0, 0.0); // top right
glEnd();

glColor4f(float r,float g, float b, flaot alpha);
(in your case maybe clColor4b)
also make sure, that blending is enabled.
(you have to reset the color to non-alpha afterwads, which might involve a glGet* to save the old vertexcolor)

Use glColor4 instead of glColor3. For example:

glBlendFunc(GL_SRC_ALPHA,GL_ONE);
glColor4f(1.0f,1.0f,1.0f,0.5f);

You can set colors per vertex

glBegin(GL_QUADS);
glColor4f(1.0, 0.0, 0.0, 0.5); // red, 50% alpha
glVertex3f(-1.0, +1.0, 0.0); // top left
// Make sure to set the color back since the color state persists
glVertex3f(-1.0, -1.0, 0.0); // bottom left
glVertex3f(+1.0, -1.0, 0.0); // bottom right
glVertex3f(+1.0, +1.0, 0.0); // top right
glEnd();
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